mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
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@@ -10,6 +10,7 @@ bounce = 0.5
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radius = 12.5
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[node name="Enemy" type="StaticBody2D" unique_id=1417697759]
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input_pickable = true
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physics_material_override = SubResource("PhysicsMaterial_7k104")
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script = ExtResource("1_4gyqm")
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@@ -19,3 +20,6 @@ shape = SubResource("CircleShape2D_4gyqm")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1941012605]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1_7k104")
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[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
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[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
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