mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
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Before Width: | Height: | Size: 735 B After Width: | Height: | Size: 3.0 KiB |
@@ -7,6 +7,8 @@ public partial class Enemy : StaticBody2D
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{
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[Signal]
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public delegate void DeathEventHandler(Enemy THIS);
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[Signal]
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public delegate void ClickedEventHandler(Enemy THIS);
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public bool _hovered = false, _track = false;
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public int _damage = 1, _health = 2, _speed, _speedRemaining, _visibilityRange = 4;
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public Vector2I _address, _range = Vector2I.Up;
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@@ -18,6 +20,18 @@ public partial class Enemy : StaticBody2D
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{
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base._Ready();
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (_hovered)
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{
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if (Input.IsActionJustPressed("leftClick"))
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{
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EmitSignal(SignalName.Clicked, this);
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}
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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base._PhysicsProcess(delta);
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@@ -47,6 +61,6 @@ public partial class Enemy : StaticBody2D
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_hovered = true;
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}
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public void OnMouseExited(){
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_hovered = true;
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_hovered = false;
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}
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}
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+47
-9
@@ -17,6 +17,7 @@ public partial class EnemyController : TurnController
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy._speed = Globals._rng.Next(2,4+1);
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newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
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@@ -34,6 +35,7 @@ public partial class EnemyController : TurnController
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy._speed = Globals._rng.Next(2,4+1);
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newEnemy._speed = 3;
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@@ -47,11 +49,6 @@ public partial class EnemyController : TurnController
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}
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// public List<Vector2I> GetEnemyPath(Enemy ENEMY, Vector2I PATH)
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// {
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// }
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public Vector2I GetBestGoal(Enemy ENEMY, Vector2I GOAL)
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{
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Vector2I goal = GOAL;
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@@ -88,6 +85,27 @@ public partial class EnemyController : TurnController
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return goal;
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}
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public void HandleEnemyClick(Enemy ENEMY)
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{
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GD.Print(ENEMY._address, _playArea._map._astar.IsPointSolid(ENEMY._address));
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if (ENEMY._speedRemaining <= 0){
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return;
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}
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TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
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Vector2I goal = GetBestGoal(ENEMY, new(ENEMY._address.X, Math.Max(ENEMY._address.Y - ENEMY._visibilityRange, _playArea._map._minY)));
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if (ENEMY._address == Vector2I.Zero)
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{
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GD.Print(0,goal);
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}
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List<Vector2I> newPath = [.. _playArea._map.GetPath(ENEMY._address, goal)];
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pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
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for (int i = 0; i < newPath.Count; i++)
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{
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pathLayer.SetCell(newPath[i],0,Vector2I.One);
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}
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}
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public void Initiate()
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{
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List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
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@@ -105,7 +123,15 @@ public partial class EnemyController : TurnController
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if (enemy._speedRemaining > 0)
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{
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Vector2I goal = GetBestGoal(enemy, new(enemy._address.X, Math.Max(enemy._address.Y - enemy._visibilityRange, _playArea._map._minY)));
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if (enemy._address == Vector2I.Zero)
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{
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GD.Print(1,goal);
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}
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enemy._path = _playArea._map.GetPath(enemy._address, goal);
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if (enemy._path.Count <= 0)
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{
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enemy._speedRemaining = 0;
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}
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}
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}
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@@ -127,12 +153,24 @@ public partial class EnemyController : TurnController
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}
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if (enemy._address.Y <= _playArea._map._minY)
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{
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enemy._speedRemaining = 0;
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continue;
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}
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Vector2I goal = GetBestGoal(enemy, new(enemy._address.X, Math.Max(enemy._address.Y - enemy._visibilityRange, _playArea._map._minY)));
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if (enemy._address == Vector2I.Zero)
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{
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GD.Print(2,goal);
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}
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List<Vector2I> path = _playArea._map.GetPath(enemy._address, goal);
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if (path.Count == 0)
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{
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continue;
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}
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Vector2I cell = path[0];
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if (enemy._address == Vector2I.Zero)
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{
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GD.Print(3, enemy._address);
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}
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_playArea._map.SetCellEnemy(cell, enemy);
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enemy._path.Add(cell);
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enemy._speedRemaining--;
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@@ -166,7 +204,7 @@ public partial class EnemyController : TurnController
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}
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tween.TweenCallback(Callable.From(() => EmitSignal(SignalName.TurnDone)));
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_playArea._map.HighlightCells();
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_playArea.HighlightCells();
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}
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public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
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@@ -178,7 +216,7 @@ public partial class EnemyController : TurnController
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public List<Enemy> SortEnemies(List<Enemy> ENEMIES)
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{
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return [.. ENEMIES.Where(e => e._speedRemaining > 0 && _playArea._map.GetPath(e._address, new Vector2I(e._address.X, Math.Max(e._address.Y - e._visibilityRange, _playArea._map._minY))).Count > 0).OrderByDescending(e => e._path.Count).ThenBy(e => e._address.Y).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
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return [.. ENEMIES.Where(e => e._speedRemaining > 0).OrderByDescending(e => e._path.Count).ThenBy(e => e._address.Y).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
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}
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public override void StartTurn()
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@@ -191,7 +229,7 @@ public partial class EnemyController : TurnController
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public void SetEnemy(Enemy ENEMY, Vector2I CELL)
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{
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if (CELL == new Vector2I(5, 7))
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if (CELL == new Vector2I(16, 14))
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{
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ENEMY._track = true;
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}
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@@ -73,25 +73,6 @@ public partial class Map : TileMapLayer
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return GetOccupant(CELL_TO_CHECK) != null;
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}
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public void HighlightCells()
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{
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_cells.ForEach(c =>
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{
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if (HasOccupant(c))
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{
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SetCell(c, 0, new Vector2I(4,1));
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}
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else if (_astar.IsPointSolid(c))
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{
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}
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else
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{
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SetCell(c, 0, new Vector2I(0, (c.X + c.Y) % 2 == 0 ? 0 : 1));
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}
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});
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}
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public bool IsCellSolid(Vector2I CELL_TO_CHECK)
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{
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bool hasOccupant = HasOccupant(CELL_TO_CHECK);
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@@ -105,7 +86,7 @@ public partial class Map : TileMapLayer
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{
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List<Vector2I> rowCells = [.. _cells.Where(c => c.Y == ROW_TO_CHECK)];
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return rowCells.All(c => HasOccupant(c));
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return rowCells.All(c => _astar.IsPointSolid(c));
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}
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public void SetCellEnemy(Vector2I ADDRESS, Enemy ENEMY)
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@@ -135,20 +116,28 @@ public partial class Map : TileMapLayer
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EvaluateSolidCells();
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}
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public List<Vector2I> GetPath(Vector2I FROM, Vector2I TO, bool INCLUDE_FROM = false, bool SHOW_PATH = false)
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public List<Vector2I> GetPath(Vector2I FROM, Vector2I TO, bool INCLUDE_FROM = false)
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{
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_astar.SetPointSolid(FROM, false);
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if (FROM == Vector2I.Zero)
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{
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GD.Print(4,_astar.IsPointSolid(FROM));
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}
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if (TO == Vector2I.Zero)
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{
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GD.Print(5,_astar.IsPointSolid(FROM));
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}
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List<Vector2I> pathTaken = [.. _astar.GetIdPath(FROM, TO, true)];
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_astar.SetPointSolid(FROM, true);
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// if (SHOW_PATH)
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// {
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// for (int i = 0; i < pathTaken.Count; i++)
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// {
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// Vector2I cell = pathTaken[i];
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// SetCell(cell, _mainSource, _pathTakenAtlasCoordinates);
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// }
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// }
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if (FROM == Vector2I.Zero)
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{
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GD.Print(6,_astar.IsPointSolid(FROM));
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}
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if (TO == Vector2I.Zero)
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{
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GD.Print(7,_astar.IsPointSolid(FROM));
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}
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if (!INCLUDE_FROM)
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{
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pathTaken.Remove(FROM);
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+20
@@ -30,4 +30,24 @@ public partial class PlayArea : Node2D
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_bucket.Move();
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}
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public void HighlightCells()
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{
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TileMapLayer occupiedSpaces = GetNode<TileMapLayer>("OccupiedSpaces");
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_map._cells.ForEach(c =>
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{
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if (_map.HasOccupant(c))
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{
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occupiedSpaces.SetCell(c, 0, new Vector2I(4,0));
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}
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else if (_map._astar.IsPointSolid(c))
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{
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}
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else
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{
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occupiedSpaces.SetCell(c, 0, Vector2I.Down*4);
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}
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});
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}
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}
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@@ -10,6 +10,7 @@ bounce = 0.5
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radius = 12.5
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[node name="Enemy" type="StaticBody2D" unique_id=1417697759]
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input_pickable = true
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physics_material_override = SubResource("PhysicsMaterial_7k104")
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script = ExtResource("1_4gyqm")
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@@ -19,3 +20,6 @@ shape = SubResource("CircleShape2D_4gyqm")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1941012605]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1_7k104")
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[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
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[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
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File diff suppressed because one or more lines are too long
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