starting to implement the enemy performing tweens

This commit is contained in:
2026-06-23 17:54:37 -04:00
parent 2cf3428b8c
commit 556f97184d
3 changed files with 54 additions and 51 deletions
+19 -15
View File
@@ -14,7 +14,7 @@ public partial class Enemy : StaticBody2D
public bool _hovered = false, _track = false, _warp = false;
public int _damage = 1, _health = 2, _stamina, _staminaRemaining, _visibilityRange = 4, _hitRange, _priority = 1;
public Vector2I _address = -Vector2I.One, _range = Vector2I.Up;
public List<Vector2I> _path = new();
public List<Vector2I> _path = new(), _pathStored = new();
public float _movement = 0;
public EnemyController _enemyController;
@@ -42,6 +42,22 @@ public partial class Enemy : StaticBody2D
{
base._PhysicsProcess(delta);
}
public void AnimateMovement(EnemyController CONTROLLER)
{
for (int i = 0; i < _path.Count; i++)
{
Tween subtween = CreateTween();
subtween.TweenProperty(this, "global_position", CONTROLLER._playArea._map.GetCellPositionFromAddress(_path[i]), 0.25f);
float key = _priority + i/1000;
if (!CONTROLLER._tweenStages.ContainsKey(key))
{
CONTROLLER._tweenStages[key] = new();
}
CONTROLLER._tweenStages[key].Add(subtween);
}
}
public void Attack(PlayerController PLAYER)
{
@@ -77,21 +93,9 @@ public partial class Enemy : StaticBody2D
return bestPath;
}
public void GetRemainingStamina(Map MAP)
public void GetRemainingStamina(EnemyController CONTROLLER)
{
_staminaRemaining = _address.Y <= MAP.GetFirstOpenRow() ? 0 : _stamina;
}
public void RemainInPlace()
{
if (_path.Count <= 0)
{
_path.Add(_address);
}
else
{
_path.Add(_path.LastOrDefault());
}
_staminaRemaining = _address.Y <= CONTROLLER._playArea._map.GetFirstOpenRow() ? 0 : _staminaRemaining;
}
public void TakeDamage(int DAMAGE, Commander ATTACKER)
+34 -36
View File
@@ -11,8 +11,8 @@ public partial class EnemyController : TurnController
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
public List<Enemy> _enemies = new();
public PlayerController _playerController;
public Tween _movementTween;
public Dictionary<float, List<Tween>> _tweenStages = new();
public Tween _tween;
public void AddEnemies(int ENEMY_COUNT = 1)
{
@@ -72,7 +72,7 @@ public partial class EnemyController : TurnController
for (int i = 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
enemy.GetRemainingStamina(map);
enemy.GetRemainingStamina(this);
}
_enemies.ForEach(e => e._path.Clear());
@@ -87,15 +87,9 @@ public partial class EnemyController : TurnController
for (int i = 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
if (enemy._staminaRemaining <= 0)
if (enemy._staminaRemaining <= 0 || enemy._address.Y <= map.GetFirstOpenRow())
{
enemy.RemainInPlace();
continue;
}
if (enemy._address.Y <= map.GetFirstOpenRow())
{
enemy.RemainInPlace();
enemy._staminaRemaining = 0;
enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
continue;
}
@@ -103,20 +97,14 @@ public partial class EnemyController : TurnController
if (path.Count == 0)
{
enemy.RemainInPlace();
enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
continue;
}
Vector2I cell = path[0];
if (cell.Y <= enemy._address.Y) // if path would move enemy forward
{
map.SetCellEnemy(cell, enemy);
enemy._path.Add(cell);
}
else
{
enemy.RemainInPlace();
}
map.SetCellEnemy(cell, enemy);
enemy._path.Add(cell);
enemy._staminaRemaining--;
}
@@ -151,28 +139,38 @@ public partial class EnemyController : TurnController
AddEnemies(positions);
}
public void ProcessTween()
{
if (_tween != null)
{
_tween.Kill();
}
_tween = CreateTween();
_tween.TweenInterval(0.5f);
List<float> tweenPriorities = [.. _tweenStages.Keys];
for (int i = 0; i < tweenPriorities.Count; i++)
{
float stage = tweenPriorities[i];
List<Tween> stageTweens = _tweenStages[stage];
_tween.Chain().TweenSubtween(stageTweens[0]);
for (int j = 1; j < stageTweens.Count; j++)
{
Tween step = stageTweens[j];
_tween.Parallel().TweenSubtween(step);
}
}
_tween.TweenCallback(Callable.From(() => EndTurn()));
}
public void StepEnemies(int STEP)
{
Map map = _playArea._map;
if (_movementTween != null)
{
_movementTween.Kill();
}
_movementTween = CreateTween();
_movementTween.TweenInterval(0.5f);
for (int i= 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
_movementTween.Parallel().TweenProperty(enemy, "global_position", map.GetCellPositionFromAddress(enemy._path[STEP]), 0.25f);
}
if (STEP < _enemies[0]._path.Count - 1)
{
_movementTween.TweenCallback(Callable.From(() => StepEnemies(STEP + 1)));
}
else
{
_movementTween.TweenCallback(Callable.From(() => EndTurn()));
enemy.AnimateMovement(this);
}
}
+1
View File
@@ -10,6 +10,7 @@ public partial class TurnController : Node2D
public virtual async Task StartTurn()
{
}
public virtual void EndTurn()
{