still updating enemy movement and pathing and tweening
This commit is contained in:
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://m4wfj36twmqy"
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path="res://.godot/imported/attack.png-c625624f48e39eb3c9d0bdfb20bcabb8.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Art/attack.png"
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dest_files=["res://.godot/imported/attack.png-c625624f48e39eb3c9d0bdfb20bcabb8.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -13,7 +13,7 @@ public partial class Enemy : StaticBody2D
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[Signal]
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public delegate void RightClickedEventHandler(Enemy THIS);
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public bool _hovered = false, _track = false, _warp = false;
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public int _damage = 1, _health = 2, _stamina, _staminaRemaining, _visibilityRange = 4, _hitRange;
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public int _damage = 1, _health = 2, _stamina, _staminaRemaining, _visibilityRange = 4, _hitRange, _attackCost = 1;
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public Dictionary<string, int> _priorities = new()
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{
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{"attack", 0}, // 0 to 999999 reserved for attacking priorities
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@@ -23,10 +23,12 @@ public partial class Enemy : StaticBody2D
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public List<Vector2I> _path = new(), _pathStored = new();
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public float _movement = 0;
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public EnemyController _enemyController;
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public Sprite2D _attack;
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public override void _Ready()
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{
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base._Ready();
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_attack = GetNode<Sprite2D>("Attack");
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}
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public override void _Process(double delta)
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@@ -48,32 +50,38 @@ public partial class Enemy : StaticBody2D
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{
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base._PhysicsProcess(delta);
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}
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public void AnimateMovement(EnemyController CONTROLLER)
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public void Attack(EnemyController CONTROLLER)
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{
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for (int i = 0; i < _path.Count; i++)
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_attack.Visible = true;
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Tween subtween = CreateTween();
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subtween.TweenProperty(_attack, "global_position", Vector2.Zero, 0.5f);
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subtween.TweenCallback(Callable.From(() =>
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{
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Tween subtween = CreateTween();
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subtween.TweenProperty(this, "global_position", CONTROLLER._playArea._map.GetCellPositionFromAddress(_path[i]), 0.25f);
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int key = _priorities["movement"] + i;
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CONTROLLER._playerController.ChangeHealth(-1, this);
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_attack.Position = Vector2.Zero;
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_attack.Visible = false;
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}));
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int key = _priorities["attack"];
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if (!CONTROLLER._tweenStages.ContainsKey(key))
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{
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CONTROLLER._tweenStages[key] = new();
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}
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CONTROLLER._tweenStages[key].Add(subtween);
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if (!CONTROLLER._tweenStages.ContainsKey(key))
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{
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CONTROLLER._tweenStages[key] = new();
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}
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CONTROLLER._tweenStages[key].Add(subtween);
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_staminaRemaining = Math.Max(_staminaRemaining - 2, 0);
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}
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public void Attack(PlayerController PLAYER)
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public bool CanAttack(EnemyController CONTROLLER)
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{
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PLAYER.ChangeHealth(-1, this);
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return _staminaRemaining > 0 && _address.Y <= _hitRange;
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}
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public bool CanAttack()
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public bool CanMove(EnemyController CONTROLLER)
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{
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return _address.Y <= _hitRange;
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// GD.Print(_staminaRemaining," ",_address.Y," ", CONTROLLER._playArea._map._firstOpenRow);
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return _staminaRemaining > 0 && _address.Y > CONTROLLER._playArea._map._firstOpenRow;
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}
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public void CounterAttack(Commander COMMANDER)
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@@ -81,11 +89,6 @@ public partial class Enemy : StaticBody2D
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}
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public virtual List<Vector2I> GetGoals(Map MAP)
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{
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return [.. MAP._cells.Where(c => c.Y == Math.Max(_address.Y - _visibilityRange, MAP._firstOpenRow)).Where(c => !MAP._astar.IsPointSolid(c))];
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}
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public virtual List<Vector2I> GetBestPath(Map MAP)
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{
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List<Vector2I> goals = GetGoals(MAP);
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@@ -95,10 +98,33 @@ public partial class Enemy : StaticBody2D
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{
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paths.Add(MAP.GetPath(_address, goals[i]));
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}
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List<Vector2I> bestPath = paths.Where(p => p.Count > 0).OrderBy(p => p.Count).ThenBy(p => p.Last().X % 2).ToList()[0];
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List<Vector2I> bestPath = paths.Where(p => p.Count > 0).OrderBy(p => p.Count).ToList()[0];
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return bestPath;
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}
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public virtual List<Vector2I> GetGoals(Map MAP)
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{
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return [.. MAP._cells.Where(c => c.Y == Math.Max(_address.Y - _visibilityRange, MAP._firstOpenRow)).Where(c => !MAP._astar.IsPointSolid(c))];
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}
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public void Move(Vector2I PATH_STEP, EnemyController CONTROLLER)
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{
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CONTROLLER._playArea._map.SetCellEnemy(PATH_STEP, this);
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_path.Add(PATH_STEP);
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Tween subtween = CreateTween();
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subtween.TweenProperty(this, "global_position", CONTROLLER._playArea._map.GetCellPositionFromAddress(PATH_STEP), 0.25f);
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int key = _priorities["movement"] + CONTROLLER._actionLoop;
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if (!CONTROLLER._tweenStages.ContainsKey(key))
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{
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CONTROLLER._tweenStages[key] = new();
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}
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CONTROLLER._tweenStages[key].Add(subtween);
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_staminaRemaining--;
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}
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public void StartTurn()
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{
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_staminaRemaining = _stamina;
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+64
-65
@@ -7,9 +7,9 @@ using System.Threading.Tasks;
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public partial class EnemyController : TurnController
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{
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public int _actionLoop = 0;
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public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
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public List<Enemy> _enemies = new();
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public List<Enemy> _enemies = new(), _remainingEnemies = new();
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public PlayerController _playerController;
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public Dictionary<int, List<Tween>> _tweenStages = new();
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public Tween _tween;
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@@ -19,7 +19,7 @@ public partial class EnemyController : TurnController
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for (int i = 0; i < ENEMY_COUNT; i++)
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Death += HandleEnemyRemoval;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy.RightClicked += HandleEnemyRightClick;
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@@ -38,13 +38,13 @@ public partial class EnemyController : TurnController
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for (int i = 0; i < POSITIONS.Count; i++)
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Death += HandleEnemyRemoval;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy.RightClicked += HandleEnemyRightClick;
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newEnemy._stamina = Globals._rng.Next(2,4+1);
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newEnemy._hitRange = Globals._rng.Next(1,2+1);
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newEnemy.Modulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
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newEnemy.GetNode<Sprite2D>("Sprite2D").SelfModulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
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newEnemy._enemyController = this;
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SetEnemy(newEnemy, POSITIONS[i]);
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@@ -53,60 +53,36 @@ public partial class EnemyController : TurnController
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}
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}
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public void BuildAnimationTween()
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{
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_tweenStages.Clear();
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for (int i= 0; i < _enemies.Count; i++)
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{
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Enemy enemy = _enemies[i];
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enemy.AnimateMovement(this);
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}
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_tweenStages.OrderBy(s => s.Key);
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}
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public void BuildEnemyPaths()
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public void HandleEnemyActions()
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{
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_actionLoop = 0;
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_tweenStages.Clear();
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Map map = _playArea._map;
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_enemies.ForEach(e => e._path.Clear());
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while (_enemies.Any(e => e._staminaRemaining > 0))
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_remainingEnemies = [.. _enemies.Where(e => e.CanMove(this) || e.CanAttack(this))];
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while (_remainingEnemies.Count > 0)
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{
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for (int i = 0; i < _enemies.Count; i++)
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for (int i = 0; i < _remainingEnemies.Count; i++)
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{
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Enemy enemy = _enemies[i];
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if (enemy._staminaRemaining <= 0 || enemy._address.Y <= map._firstOpenRow)
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{
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GD.Print(enemy._staminaRemaining <= 0, enemy._address.Y <= map._firstOpenRow);
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enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
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continue;
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}
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List<Vector2I> path = enemy.GetBestPath(map);
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if (path.Count == 0)
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{
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enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
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continue;
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}
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Vector2I cell = path[0];
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map.SetCellEnemy(cell, enemy);
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enemy._path.Add(cell);
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enemy._staminaRemaining--;
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Enemy enemy = _remainingEnemies[i];
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HandleEnemyPathing(enemy);
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HandleEnemyAttacking(enemy);
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HandleEnemyStaminaCheck(enemy);
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}
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_actionLoop++;
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}
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}
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public void EnemyAttacks()
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public void HandleEnemyAttacking(Enemy ENEMY)
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{
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List<Enemy> attackingEnemies = [.. _enemies.Where(e => e.CanAttack())];
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for (int i = 0; i < attackingEnemies.Count; i++)
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if (!ENEMY.CanAttack(this))
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{
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Enemy enemy = attackingEnemies[i];
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enemy.Attack(_playerController);
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enemy._staminaRemaining = Math.Max(enemy._staminaRemaining - 2, 0);
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return;
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}
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ENEMY.Attack(this);
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}
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@@ -128,7 +104,44 @@ public partial class EnemyController : TurnController
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public void HandleEnemyRightClick(Enemy ENEMY)
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{
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RemoveEnemy(ENEMY);
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HandleEnemyRemoval(ENEMY);
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}
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public void HandleEnemyPathing(Enemy ENEMY)
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{
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if (!ENEMY.CanMove(this))
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{
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return;
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}
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List<Vector2I> path = ENEMY.GetBestPath(_playArea._map);
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if (path.Count == 0)
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{
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return;
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}
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ENEMY.Move(path[0], this);
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}
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public void HandleEnemyRemoval(Enemy ENEMY_TO_REMOVE)
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{
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_enemies.Remove(ENEMY_TO_REMOVE);
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_playArea._map.SetCellEnemy(ENEMY_TO_REMOVE._address, null);
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ENEMY_TO_REMOVE.QueueFree();
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}
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public void HandleEnemySort()
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{
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_enemies = [.. _enemies.OrderBy(e => e._address.Y).ThenBy(e => e._path.Count).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
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}
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public void HandleEnemyStaminaCheck(Enemy ENEMY)
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{
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if (ENEMY._staminaRemaining <= 0)
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{
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_remainingEnemies.Remove(ENEMY);
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return;
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}
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}
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public void Initiate()
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@@ -140,7 +153,8 @@ public partial class EnemyController : TurnController
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public void ProcessTween()
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{
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_tweenStages.OrderBy(s => s.Key);
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if (_tweenStages.Count <= 0)
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{
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return;
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@@ -167,20 +181,9 @@ public partial class EnemyController : TurnController
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}
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public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
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{
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_enemies.Remove(ENEMY_TO_REMOVE);
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_playArea._map.SetCellEnemy(ENEMY_TO_REMOVE._address, null);
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ENEMY_TO_REMOVE.QueueFree();
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}
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public void SortEnemies()
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{
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_enemies = [.. _enemies.OrderBy(e => e._address.Y).ThenBy(e => e._path.Count).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
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}
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public override void StartTurn()
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{
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AddEnemies(1);
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for (int i = 0; i < _enemies.Count; i++)
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@@ -188,13 +191,9 @@ public partial class EnemyController : TurnController
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_enemies[i].StartTurn();
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}
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SortEnemies();
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EnemyAttacks();
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HandleEnemySort();
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BuildEnemyPaths();
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BuildAnimationTween();
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HandleEnemyActions();
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ProcessTween();
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}
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@@ -2,6 +2,7 @@
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[ext_resource type="Script" uid="uid://dfba4vq6jv0a6" path="res://Enemy.cs" id="1_4gyqm"]
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[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://Art/circle25r.png" id="1_7k104"]
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[ext_resource type="Texture2D" uid="uid://m4wfj36twmqy" path="res://Art/attack.png" id="3_qi2p4"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7k104"]
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bounce = 0.5
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@@ -18,8 +19,14 @@ script = ExtResource("1_4gyqm")
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shape = SubResource("CircleShape2D_4gyqm")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1941012605]
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texture_filter = 1
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1_7k104")
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[node name="Attack" type="Sprite2D" parent="." unique_id=1776738311]
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visible = false
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texture_filter = 1
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texture = ExtResource("3_qi2p4")
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[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
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[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
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Reference in New Issue
Block a user