still working on some pathfinding, it is seizing up when trying to find a new goal
This commit is contained in:
+42
-34
@@ -22,7 +22,7 @@ public partial class EnemyController : TurnController
|
||||
newEnemy._enemyController = this;
|
||||
List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
|
||||
Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
|
||||
WarpEnemy(newEnemy, randomCell);
|
||||
SetEnemy(newEnemy, randomCell);
|
||||
_enemies.Add(newEnemy);
|
||||
AddChild(newEnemy);
|
||||
}
|
||||
@@ -39,7 +39,7 @@ public partial class EnemyController : TurnController
|
||||
newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
|
||||
newEnemy._enemyController = this;
|
||||
|
||||
WarpEnemy(newEnemy, POSITIONS[i]);
|
||||
SetEnemy(newEnemy, POSITIONS[i]);
|
||||
_enemies.Add(newEnemy);
|
||||
AddChild(newEnemy);
|
||||
}
|
||||
@@ -51,6 +51,15 @@ public partial class EnemyController : TurnController
|
||||
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
|
||||
|
||||
AddEnemies(positions);
|
||||
|
||||
|
||||
// for (int i = 0; i < _playArea._map._cells.Count; i++)
|
||||
// {
|
||||
// if (_playArea._map._astar.IsPointSolid(_playArea._map._cells[i]))
|
||||
// {
|
||||
// GD.Print(_playArea._map._cells[i]);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
public void MoveEnemies()
|
||||
@@ -61,27 +70,20 @@ public partial class EnemyController : TurnController
|
||||
for (int i = 0; i < _enemies.Count; i++)
|
||||
{
|
||||
Enemy enemy = _enemies[i];
|
||||
Vector2I goal = new(enemy._address.X, _playArea._map._minY);
|
||||
if (Math.Abs(goal.Y - enemy._address.Y) <= enemy._visibilityRange)
|
||||
Vector2I goal = new(enemy._address.X, Math.Max(enemy._address.Y - enemy._visibilityRange, _playArea._map._minY));
|
||||
|
||||
while(_playArea._map.IsRowFull(goal.Y))
|
||||
{
|
||||
// GD.Print(goal.Y, enemy._address.Y,enemy._visibilityRange);
|
||||
while(_playArea._map.IsRowFull(goal.Y))
|
||||
{
|
||||
goal.Y++;
|
||||
}
|
||||
// if (_playArea._map.GetOccupant(goal) != null)
|
||||
// {
|
||||
// goal.X = Math.Clamp(goal.X+1, _playArea._map._minX+1, _playArea._map._maxX-1);
|
||||
// }
|
||||
int loop = 0;
|
||||
while (_playArea._map.GetOccupant(goal) != null)
|
||||
{
|
||||
goal.X = Math.Clamp(enemy._address.X + ((int)MathF.Floor(loop / 2) + 1) * (loop % 2 == 0 ? 1 : -1), _playArea._map._minX, _playArea._map._maxX);
|
||||
loop++;
|
||||
}
|
||||
goal.Y++;
|
||||
}
|
||||
List<Vector2I> path = _playArea._map.GetPath(enemy._address, goal);
|
||||
enemy._path = path;
|
||||
int loop = 0;
|
||||
while (_playArea._map.GetOccupant(goal) != null)
|
||||
{
|
||||
goal.X = Math.Clamp(enemy._address.X + ((int)MathF.Floor(loop / 2) + 1) * (loop % 2 == 0 ? 1 : -1), _playArea._map._minX, _playArea._map._maxX);
|
||||
loop++;
|
||||
}
|
||||
|
||||
enemy._path = _playArea._map.GetPath(enemy._address, goal, false, i==0);
|
||||
enemy._speedRemaining = enemy._address.Y <= _playArea._map._minY ? 0 : enemy._speed;
|
||||
}
|
||||
_enemies = [.. _enemies.OrderByDescending(e => e._path.Count).ThenBy(e => e._address.Y).ThenBy(e => Math.Abs(e._address.X))];
|
||||
@@ -99,17 +101,29 @@ public partial class EnemyController : TurnController
|
||||
remainingEnemies.Remove(enemy);
|
||||
continue;
|
||||
}
|
||||
List<Vector2I> path = enemy._path;
|
||||
|
||||
int pathIndex = enemy._speed - enemy._speedRemaining;
|
||||
Vector2I cell = path[pathIndex];
|
||||
Vector2I cell = enemy._path[pathIndex];
|
||||
Enemy obstacle = _playArea._map.GetOccupant(cell);
|
||||
if (obstacle != null)
|
||||
{
|
||||
int obstacleRemainingMoves = obstacle._speedRemaining;
|
||||
if (obstacleRemainingMoves <= 0)
|
||||
{
|
||||
_playArea._map.EvaluateSolidCells();
|
||||
List<Vector2I> newPath = _playArea._map.GetPath(enemy._address, new Vector2I(enemy._address.X, _playArea._map._minY));
|
||||
Vector2I newGoal = new(enemy._address.X, Math.Max(enemy._address.Y - enemy._visibilityRange, _playArea._map._minY));
|
||||
|
||||
while(_playArea._map.IsRowFull(newGoal.Y))
|
||||
{
|
||||
newGoal.Y++;
|
||||
}
|
||||
int loop = 0;
|
||||
while (_playArea._map.GetOccupant(newGoal) != null)
|
||||
{
|
||||
newGoal.X = Math.Clamp(enemy._address.X + ((int)MathF.Floor(loop / 2) + 1) * (loop % 2 == 0 ? 1 : -1), _playArea._map._minX, _playArea._map._maxX);
|
||||
loop++;
|
||||
}
|
||||
List<Vector2I> newPath = _playArea._map.GetPath(enemy._address, newGoal);
|
||||
|
||||
enemy._path = newPath;
|
||||
|
||||
newPath.InsertRange(0, [.. Enumerable.Repeat(newPath[0], pathIndex)]);
|
||||
@@ -121,9 +135,7 @@ public partial class EnemyController : TurnController
|
||||
|
||||
if (obstacle == null)
|
||||
{
|
||||
_playArea._map.SetCellEnemy(enemy._address, null);
|
||||
enemy._address = cell;
|
||||
_playArea._map.SetCellEnemy(enemy._address, enemy);
|
||||
_playArea._map.SetCellEnemy(cell, enemy);
|
||||
if (j == 0)
|
||||
{
|
||||
tween.Chain();
|
||||
@@ -162,13 +174,9 @@ public partial class EnemyController : TurnController
|
||||
|
||||
}
|
||||
|
||||
public void WarpEnemy(Enemy ENEMY, Vector2I CELL)
|
||||
public void SetEnemy(Enemy ENEMY, Vector2I CELL)
|
||||
{
|
||||
|
||||
_playArea._map.SetCellEnemy(ENEMY._address, null);
|
||||
ENEMY._address = CELL;
|
||||
|
||||
_playArea._map.SetCellEnemy(ENEMY._address, ENEMY);
|
||||
_playArea._map.SetCellEnemy(CELL, ENEMY);
|
||||
ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ public partial class Map : TileMapLayer
|
||||
public string _isSolidString = "is_solid";
|
||||
public Vector2 _cellSize, _sizeInPixels, _sizeInCells;
|
||||
public Vector2I _pathTakenAtlasCoordinates = new Vector2I(4, 0);
|
||||
public List<Vector2I> _leftmostColumn, _rightmostColumn, _topRow, _bottomRow;
|
||||
public List<Vector2I> _cells = new(), _leftmostColumn = new(), _rightmostColumn = new(), _topRow = new(), _bottomRow = new();
|
||||
public AStarGrid2D _astar = new();
|
||||
public Dictionary<Vector2I, Enemy> _addressOccupants = new();
|
||||
|
||||
@@ -17,17 +17,16 @@ public partial class Map : TileMapLayer
|
||||
{
|
||||
base._Ready();
|
||||
_cellSize = TileSet.TileSize;
|
||||
List<Vector2I> cells = [.. GetUsedCells()];
|
||||
_minX = cells.Min(c => c.X);
|
||||
_maxX = cells.Max(c => c.X);
|
||||
_minY = cells.Min(c => c.Y);
|
||||
_maxY = cells.Max(c => c.Y);
|
||||
// GD.Print(_minX, _maxX, _minY, _maxY);
|
||||
_leftmostColumn = [.. cells.Where(c => c.X == _minX)];
|
||||
_rightmostColumn = [.. cells.Where(c => c.X == _maxX)];
|
||||
_topRow = [.. cells.Where(c => c.Y == _minY)];
|
||||
_bottomRow = [.. cells.Where(c => c.Y == _maxY)];
|
||||
cells.ForEach(c => SetCellEnemy(c, null));
|
||||
_cells = [.. GetUsedCells()];
|
||||
_cells.ForEach(c => _addressOccupants[c] = null);
|
||||
_minX = _cells.Min(c => c.X);
|
||||
_maxX = _cells.Max(c => c.X);
|
||||
_minY = _cells.Min(c => c.Y);
|
||||
_maxY = _cells.Max(c => c.Y);
|
||||
_leftmostColumn = [.. _cells.Where(c => c.X == _minX)];
|
||||
_rightmostColumn = [.. _cells.Where(c => c.X == _maxX)];
|
||||
_topRow = [.. _cells.Where(c => c.Y == _minY)];
|
||||
_bottomRow = [.. _cells.Where(c => c.Y == _maxY)];
|
||||
_sizeInCells = new Vector2(_topRow.Count, _leftmostColumn.Count);
|
||||
_sizeInPixels = _sizeInCells * _cellSize;
|
||||
|
||||
@@ -48,49 +47,69 @@ public partial class Map : TileMapLayer
|
||||
public bool IsCellSolid(Vector2I CELL_TO_CHECK)
|
||||
{
|
||||
bool hasOccupant = GetOccupant(CELL_TO_CHECK) != null;
|
||||
if (hasOccupant)
|
||||
{
|
||||
// GD.Print(CELL_TO_CHECK, " has occupant");
|
||||
}
|
||||
bool isSolid = (bool)GetCellTileData(CELL_TO_CHECK).GetCustomData(_isSolidString);
|
||||
if (isSolid)
|
||||
{
|
||||
// GD.Print(CELL_TO_CHECK, " is solid");
|
||||
}
|
||||
return hasOccupant || isSolid;
|
||||
}
|
||||
|
||||
public bool IsRowFull(int ROW_TO_CHECK)
|
||||
{
|
||||
List<Vector2I> cells = [.. GetUsedCells()];
|
||||
List<Vector2I> rowCells = [.. cells.Where(c => c.Y == ROW_TO_CHECK)];
|
||||
List<Vector2I> rowCells = [.. _cells.Where(c => c.Y == ROW_TO_CHECK)];
|
||||
|
||||
return rowCells.All(c => GetOccupant(c) != null);
|
||||
}
|
||||
|
||||
public void SetCellEnemy(Vector2I ADDRESS, Enemy ENEMY)
|
||||
{
|
||||
if (ENEMY != null)
|
||||
{
|
||||
if (ENEMY._address != -(Vector2I)Vector2.Inf)
|
||||
{
|
||||
_addressOccupants[ENEMY._address] = null;
|
||||
}
|
||||
ENEMY._address = ADDRESS;
|
||||
}
|
||||
|
||||
_addressOccupants[ADDRESS] = ENEMY;
|
||||
IsCellSolid(ADDRESS);
|
||||
|
||||
SetCellSolid(ADDRESS);
|
||||
|
||||
}
|
||||
|
||||
public void SetCellSolid(Vector2I ADDRESS)
|
||||
{
|
||||
_astar.SetPointSolid(ADDRESS, IsCellSolid(ADDRESS));
|
||||
}
|
||||
|
||||
public void SetupAstar()
|
||||
{
|
||||
_astar.Region = new Rect2I(_minX, _minY, _topRow.Count, _leftmostColumn.Count);
|
||||
_astar.CellSize = _cellSize;
|
||||
_astar.DefaultComputeHeuristic = AStarGrid2D.Heuristic.Manhattan;
|
||||
_astar.DefaultComputeHeuristic = AStarGrid2D.Heuristic.Euclidean;
|
||||
_astar.DiagonalMode = AStarGrid2D.DiagonalModeEnum.Never;
|
||||
_astar.Update();
|
||||
List<Vector2I> cells = [.. GetUsedCells()];
|
||||
for (int i = 0; i < cells.Count; i++)
|
||||
{
|
||||
_astar.SetPointSolid(cells[i], IsCellSolid(cells[i]));
|
||||
}
|
||||
EvaluateSolidCells();
|
||||
}
|
||||
|
||||
public List<Vector2I> GetPath(Vector2I FROM, Vector2I TO, bool INCLUDE_FROM = false, bool SHOW_PATH = false)
|
||||
{
|
||||
List<Vector2I> pathTaken = [.. _astar.GetIdPath(FROM, TO)];
|
||||
if (SHOW_PATH)
|
||||
{
|
||||
for (int i = 0; i < pathTaken.Count; i++)
|
||||
{
|
||||
Vector2I cell = pathTaken[i];
|
||||
SetCell(cell, _mainSource, _pathTakenAtlasCoordinates);
|
||||
}
|
||||
}
|
||||
_astar.SetPointSolid(FROM, false);
|
||||
List<Vector2I> pathTaken = [.. _astar.GetIdPath(FROM, TO, true)];
|
||||
// if (SHOW_PATH)
|
||||
// {
|
||||
// for (int i = 0; i < pathTaken.Count; i++)
|
||||
// {
|
||||
// Vector2I cell = pathTaken[i];
|
||||
// SetCell(cell, _mainSource, _pathTakenAtlasCoordinates);
|
||||
// }
|
||||
// }
|
||||
if (!INCLUDE_FROM)
|
||||
{
|
||||
pathTaken.Remove(FROM);
|
||||
@@ -99,8 +118,11 @@ public partial class Map : TileMapLayer
|
||||
}
|
||||
|
||||
public void EvaluateSolidCells()
|
||||
{
|
||||
GetUsedCells().ToList().ForEach(c => IsCellSolid(c));
|
||||
{
|
||||
for (int i = 0; i < _cells.Count; i++)
|
||||
{
|
||||
SetCellSolid(_cells[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+3
-4
@@ -1,7 +1,7 @@
|
||||
[gd_scene format=4 uid="uid://dumcridek4xy3"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bnaxgcafcvtfv" path="res://PlayArea.cs" id="1_lq4m8"]
|
||||
[ext_resource type="PackedScene" path="res://Map.tscn" id="2_wqv88"]
|
||||
[ext_resource type="PackedScene" uid="uid://mjinvqj25wha" path="res://Map.tscn" id="2_wqv88"]
|
||||
[ext_resource type="Texture2D" uid="uid://cf554xlykq1o4" path="res://Art/tile_set.png" id="3_md2b6"]
|
||||
[ext_resource type="PackedScene" uid="uid://b2mb7mimdu5ad" path="res://bucket.tscn" id="5_vqhsw"]
|
||||
|
||||
@@ -14,7 +14,7 @@ size = Vector2(400, 1000)
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7h2rc"]
|
||||
size = Vector2(400, 80)
|
||||
|
||||
[sub_resource type="TileMapPattern" id="TileMapPattern_xy0lb"]
|
||||
[sub_resource type="TileMapPattern" id="TileMapPattern_vqhsw"]
|
||||
tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 1, 0, 1, 65537, 0, 0)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vqhsw"]
|
||||
@@ -38,7 +38,7 @@ tile_size = Vector2i(40, 40)
|
||||
custom_data_layer_0/name = "is_solid"
|
||||
custom_data_layer_0/type = 1
|
||||
sources/0 = SubResource("TileSetAtlasSource_vqhsw")
|
||||
pattern_0 = SubResource("TileMapPattern_xy0lb")
|
||||
pattern_0 = SubResource("TileMapPattern_vqhsw")
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xy0lb"]
|
||||
texture = ExtResource("3_md2b6")
|
||||
@@ -233,6 +233,5 @@ tile_set = SubResource("TileSet_he03c")
|
||||
position = Vector2(0, 440)
|
||||
|
||||
[node name="InitialPositions" type="TileMapLayer" parent="." unique_id=555896823]
|
||||
visible = false
|
||||
tile_map_data = PackedByteArray("AAD0//3/AAADAAEAAAD1//z/AAADAAEAAAD1//7/AAADAAEAAAD2//3/AAADAAEAAAD5/wMAAAADAAEAAAD4/wIAAAADAAEAAAD6/wQAAAADAAEAAAD7/wMAAAADAAEAAAD8/wQAAAADAAEAAAD9/wMAAAADAAEAAAD+/wQAAAADAAEAAAD//wMAAAADAAEAAAAAAAMAAAADAAEAAAABAAQAAAADAAEAAAACAAMAAAADAAEAAAADAAQAAAADAAEAAAAEAAMAAAADAAEAAAAFAAQAAAADAAEAAAAGAAMAAAADAAEAAAAHAAIAAAADAAEAAAD8////AAADAAEAAAD9//7/AAADAAEAAAD+//3/AAADAAEAAAD///7/AAADAAEAAAAAAP7/AAADAAEAAAABAP3/AAADAAEAAAACAP7/AAADAAEAAAADAP//AAADAAEAAAAJAP3/AAADAAEAAAAKAP7/AAADAAEAAAALAP3/AAADAAEAAAAKAPz/AAADAAEAAAA=")
|
||||
tile_set = SubResource("TileSet_vqhsw")
|
||||
|
||||
Reference in New Issue
Block a user