still working on some pathfinding, it is seizing up when trying to find a new goal
This commit is contained in:
+34
-26
@@ -22,7 +22,7 @@ public partial class EnemyController : TurnController
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newEnemy._enemyController = this;
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newEnemy._enemyController = this;
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List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
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List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
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Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
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Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
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WarpEnemy(newEnemy, randomCell);
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SetEnemy(newEnemy, randomCell);
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_enemies.Add(newEnemy);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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AddChild(newEnemy);
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}
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}
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@@ -39,7 +39,7 @@ public partial class EnemyController : TurnController
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newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
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newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
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newEnemy._enemyController = this;
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newEnemy._enemyController = this;
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WarpEnemy(newEnemy, POSITIONS[i]);
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SetEnemy(newEnemy, POSITIONS[i]);
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_enemies.Add(newEnemy);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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AddChild(newEnemy);
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}
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}
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@@ -51,6 +51,15 @@ public partial class EnemyController : TurnController
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List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
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List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
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AddEnemies(positions);
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AddEnemies(positions);
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// for (int i = 0; i < _playArea._map._cells.Count; i++)
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// {
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// if (_playArea._map._astar.IsPointSolid(_playArea._map._cells[i]))
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// {
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// GD.Print(_playArea._map._cells[i]);
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// }
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// }
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}
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}
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public void MoveEnemies()
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public void MoveEnemies()
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@@ -61,27 +70,20 @@ public partial class EnemyController : TurnController
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for (int i = 0; i < _enemies.Count; i++)
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for (int i = 0; i < _enemies.Count; i++)
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{
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{
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Enemy enemy = _enemies[i];
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Enemy enemy = _enemies[i];
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Vector2I goal = new(enemy._address.X, _playArea._map._minY);
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Vector2I goal = new(enemy._address.X, Math.Max(enemy._address.Y - enemy._visibilityRange, _playArea._map._minY));
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if (Math.Abs(goal.Y - enemy._address.Y) <= enemy._visibilityRange)
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{
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// GD.Print(goal.Y, enemy._address.Y,enemy._visibilityRange);
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while(_playArea._map.IsRowFull(goal.Y))
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while(_playArea._map.IsRowFull(goal.Y))
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{
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{
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goal.Y++;
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goal.Y++;
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}
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}
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// if (_playArea._map.GetOccupant(goal) != null)
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// {
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// goal.X = Math.Clamp(goal.X+1, _playArea._map._minX+1, _playArea._map._maxX-1);
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// }
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int loop = 0;
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int loop = 0;
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while (_playArea._map.GetOccupant(goal) != null)
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while (_playArea._map.GetOccupant(goal) != null)
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{
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{
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goal.X = Math.Clamp(enemy._address.X + ((int)MathF.Floor(loop / 2) + 1) * (loop % 2 == 0 ? 1 : -1), _playArea._map._minX, _playArea._map._maxX);
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goal.X = Math.Clamp(enemy._address.X + ((int)MathF.Floor(loop / 2) + 1) * (loop % 2 == 0 ? 1 : -1), _playArea._map._minX, _playArea._map._maxX);
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loop++;
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loop++;
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}
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}
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}
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List<Vector2I> path = _playArea._map.GetPath(enemy._address, goal);
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enemy._path = _playArea._map.GetPath(enemy._address, goal, false, i==0);
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enemy._path = path;
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enemy._speedRemaining = enemy._address.Y <= _playArea._map._minY ? 0 : enemy._speed;
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enemy._speedRemaining = enemy._address.Y <= _playArea._map._minY ? 0 : enemy._speed;
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}
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}
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_enemies = [.. _enemies.OrderByDescending(e => e._path.Count).ThenBy(e => e._address.Y).ThenBy(e => Math.Abs(e._address.X))];
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_enemies = [.. _enemies.OrderByDescending(e => e._path.Count).ThenBy(e => e._address.Y).ThenBy(e => Math.Abs(e._address.X))];
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@@ -99,17 +101,29 @@ public partial class EnemyController : TurnController
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remainingEnemies.Remove(enemy);
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remainingEnemies.Remove(enemy);
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continue;
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continue;
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}
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}
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List<Vector2I> path = enemy._path;
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int pathIndex = enemy._speed - enemy._speedRemaining;
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int pathIndex = enemy._speed - enemy._speedRemaining;
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Vector2I cell = path[pathIndex];
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Vector2I cell = enemy._path[pathIndex];
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Enemy obstacle = _playArea._map.GetOccupant(cell);
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Enemy obstacle = _playArea._map.GetOccupant(cell);
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if (obstacle != null)
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if (obstacle != null)
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{
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{
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int obstacleRemainingMoves = obstacle._speedRemaining;
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int obstacleRemainingMoves = obstacle._speedRemaining;
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if (obstacleRemainingMoves <= 0)
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if (obstacleRemainingMoves <= 0)
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{
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{
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_playArea._map.EvaluateSolidCells();
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Vector2I newGoal = new(enemy._address.X, Math.Max(enemy._address.Y - enemy._visibilityRange, _playArea._map._minY));
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List<Vector2I> newPath = _playArea._map.GetPath(enemy._address, new Vector2I(enemy._address.X, _playArea._map._minY));
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while(_playArea._map.IsRowFull(newGoal.Y))
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{
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newGoal.Y++;
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}
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int loop = 0;
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while (_playArea._map.GetOccupant(newGoal) != null)
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{
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newGoal.X = Math.Clamp(enemy._address.X + ((int)MathF.Floor(loop / 2) + 1) * (loop % 2 == 0 ? 1 : -1), _playArea._map._minX, _playArea._map._maxX);
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loop++;
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}
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List<Vector2I> newPath = _playArea._map.GetPath(enemy._address, newGoal);
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enemy._path = newPath;
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enemy._path = newPath;
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newPath.InsertRange(0, [.. Enumerable.Repeat(newPath[0], pathIndex)]);
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newPath.InsertRange(0, [.. Enumerable.Repeat(newPath[0], pathIndex)]);
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@@ -121,9 +135,7 @@ public partial class EnemyController : TurnController
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if (obstacle == null)
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if (obstacle == null)
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{
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{
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_playArea._map.SetCellEnemy(enemy._address, null);
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_playArea._map.SetCellEnemy(cell, enemy);
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enemy._address = cell;
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_playArea._map.SetCellEnemy(enemy._address, enemy);
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if (j == 0)
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if (j == 0)
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{
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{
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tween.Chain();
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tween.Chain();
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@@ -162,13 +174,9 @@ public partial class EnemyController : TurnController
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}
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}
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public void WarpEnemy(Enemy ENEMY, Vector2I CELL)
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public void SetEnemy(Enemy ENEMY, Vector2I CELL)
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{
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{
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_playArea._map.SetCellEnemy(CELL, ENEMY);
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_playArea._map.SetCellEnemy(ENEMY._address, null);
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ENEMY._address = CELL;
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_playArea._map.SetCellEnemy(ENEMY._address, ENEMY);
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ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
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ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
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}
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}
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}
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}
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@@ -9,7 +9,7 @@ public partial class Map : TileMapLayer
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public string _isSolidString = "is_solid";
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public string _isSolidString = "is_solid";
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public Vector2 _cellSize, _sizeInPixels, _sizeInCells;
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public Vector2 _cellSize, _sizeInPixels, _sizeInCells;
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public Vector2I _pathTakenAtlasCoordinates = new Vector2I(4, 0);
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public Vector2I _pathTakenAtlasCoordinates = new Vector2I(4, 0);
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public List<Vector2I> _leftmostColumn, _rightmostColumn, _topRow, _bottomRow;
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public List<Vector2I> _cells = new(), _leftmostColumn = new(), _rightmostColumn = new(), _topRow = new(), _bottomRow = new();
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public AStarGrid2D _astar = new();
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public AStarGrid2D _astar = new();
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public Dictionary<Vector2I, Enemy> _addressOccupants = new();
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public Dictionary<Vector2I, Enemy> _addressOccupants = new();
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@@ -17,17 +17,16 @@ public partial class Map : TileMapLayer
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{
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{
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base._Ready();
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base._Ready();
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_cellSize = TileSet.TileSize;
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_cellSize = TileSet.TileSize;
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List<Vector2I> cells = [.. GetUsedCells()];
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_cells = [.. GetUsedCells()];
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_minX = cells.Min(c => c.X);
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_cells.ForEach(c => _addressOccupants[c] = null);
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_maxX = cells.Max(c => c.X);
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_minX = _cells.Min(c => c.X);
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_minY = cells.Min(c => c.Y);
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_maxX = _cells.Max(c => c.X);
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_maxY = cells.Max(c => c.Y);
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_minY = _cells.Min(c => c.Y);
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// GD.Print(_minX, _maxX, _minY, _maxY);
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_maxY = _cells.Max(c => c.Y);
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_leftmostColumn = [.. cells.Where(c => c.X == _minX)];
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_leftmostColumn = [.. _cells.Where(c => c.X == _minX)];
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_rightmostColumn = [.. cells.Where(c => c.X == _maxX)];
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_rightmostColumn = [.. _cells.Where(c => c.X == _maxX)];
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_topRow = [.. cells.Where(c => c.Y == _minY)];
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_topRow = [.. _cells.Where(c => c.Y == _minY)];
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_bottomRow = [.. cells.Where(c => c.Y == _maxY)];
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_bottomRow = [.. _cells.Where(c => c.Y == _maxY)];
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cells.ForEach(c => SetCellEnemy(c, null));
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_sizeInCells = new Vector2(_topRow.Count, _leftmostColumn.Count);
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_sizeInCells = new Vector2(_topRow.Count, _leftmostColumn.Count);
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_sizeInPixels = _sizeInCells * _cellSize;
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_sizeInPixels = _sizeInCells * _cellSize;
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@@ -48,49 +47,69 @@ public partial class Map : TileMapLayer
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public bool IsCellSolid(Vector2I CELL_TO_CHECK)
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public bool IsCellSolid(Vector2I CELL_TO_CHECK)
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{
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{
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bool hasOccupant = GetOccupant(CELL_TO_CHECK) != null;
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bool hasOccupant = GetOccupant(CELL_TO_CHECK) != null;
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if (hasOccupant)
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{
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// GD.Print(CELL_TO_CHECK, " has occupant");
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}
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bool isSolid = (bool)GetCellTileData(CELL_TO_CHECK).GetCustomData(_isSolidString);
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bool isSolid = (bool)GetCellTileData(CELL_TO_CHECK).GetCustomData(_isSolidString);
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if (isSolid)
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{
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// GD.Print(CELL_TO_CHECK, " is solid");
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}
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return hasOccupant || isSolid;
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return hasOccupant || isSolid;
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}
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}
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public bool IsRowFull(int ROW_TO_CHECK)
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public bool IsRowFull(int ROW_TO_CHECK)
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{
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{
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List<Vector2I> cells = [.. GetUsedCells()];
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List<Vector2I> rowCells = [.. _cells.Where(c => c.Y == ROW_TO_CHECK)];
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List<Vector2I> rowCells = [.. cells.Where(c => c.Y == ROW_TO_CHECK)];
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return rowCells.All(c => GetOccupant(c) != null);
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return rowCells.All(c => GetOccupant(c) != null);
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}
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}
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public void SetCellEnemy(Vector2I ADDRESS, Enemy ENEMY)
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public void SetCellEnemy(Vector2I ADDRESS, Enemy ENEMY)
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{
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{
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if (ENEMY != null)
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{
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if (ENEMY._address != -(Vector2I)Vector2.Inf)
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{
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_addressOccupants[ENEMY._address] = null;
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}
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ENEMY._address = ADDRESS;
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}
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_addressOccupants[ADDRESS] = ENEMY;
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_addressOccupants[ADDRESS] = ENEMY;
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IsCellSolid(ADDRESS);
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SetCellSolid(ADDRESS);
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}
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public void SetCellSolid(Vector2I ADDRESS)
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{
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_astar.SetPointSolid(ADDRESS, IsCellSolid(ADDRESS));
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}
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}
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public void SetupAstar()
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public void SetupAstar()
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{
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{
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_astar.Region = new Rect2I(_minX, _minY, _topRow.Count, _leftmostColumn.Count);
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_astar.Region = new Rect2I(_minX, _minY, _topRow.Count, _leftmostColumn.Count);
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_astar.CellSize = _cellSize;
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_astar.CellSize = _cellSize;
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_astar.DefaultComputeHeuristic = AStarGrid2D.Heuristic.Manhattan;
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_astar.DefaultComputeHeuristic = AStarGrid2D.Heuristic.Euclidean;
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_astar.DiagonalMode = AStarGrid2D.DiagonalModeEnum.Never;
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_astar.DiagonalMode = AStarGrid2D.DiagonalModeEnum.Never;
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_astar.Update();
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_astar.Update();
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List<Vector2I> cells = [.. GetUsedCells()];
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EvaluateSolidCells();
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for (int i = 0; i < cells.Count; i++)
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{
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_astar.SetPointSolid(cells[i], IsCellSolid(cells[i]));
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}
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}
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}
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public List<Vector2I> GetPath(Vector2I FROM, Vector2I TO, bool INCLUDE_FROM = false, bool SHOW_PATH = false)
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public List<Vector2I> GetPath(Vector2I FROM, Vector2I TO, bool INCLUDE_FROM = false, bool SHOW_PATH = false)
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{
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{
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List<Vector2I> pathTaken = [.. _astar.GetIdPath(FROM, TO)];
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_astar.SetPointSolid(FROM, false);
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if (SHOW_PATH)
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List<Vector2I> pathTaken = [.. _astar.GetIdPath(FROM, TO, true)];
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{
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// if (SHOW_PATH)
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for (int i = 0; i < pathTaken.Count; i++)
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// {
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{
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// for (int i = 0; i < pathTaken.Count; i++)
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Vector2I cell = pathTaken[i];
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// {
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SetCell(cell, _mainSource, _pathTakenAtlasCoordinates);
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// Vector2I cell = pathTaken[i];
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}
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// SetCell(cell, _mainSource, _pathTakenAtlasCoordinates);
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}
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// }
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// }
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if (!INCLUDE_FROM)
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if (!INCLUDE_FROM)
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{
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{
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pathTaken.Remove(FROM);
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pathTaken.Remove(FROM);
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@@ -100,7 +119,10 @@ public partial class Map : TileMapLayer
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public void EvaluateSolidCells()
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public void EvaluateSolidCells()
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{
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{
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GetUsedCells().ToList().ForEach(c => IsCellSolid(c));
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for (int i = 0; i < _cells.Count; i++)
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{
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SetCellSolid(_cells[i]);
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}
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}
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}
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}
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}
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+3
-4
@@ -1,7 +1,7 @@
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[gd_scene format=4 uid="uid://dumcridek4xy3"]
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[gd_scene format=4 uid="uid://dumcridek4xy3"]
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[ext_resource type="Script" uid="uid://bnaxgcafcvtfv" path="res://PlayArea.cs" id="1_lq4m8"]
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[ext_resource type="Script" uid="uid://bnaxgcafcvtfv" path="res://PlayArea.cs" id="1_lq4m8"]
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[ext_resource type="PackedScene" path="res://Map.tscn" id="2_wqv88"]
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[ext_resource type="PackedScene" uid="uid://mjinvqj25wha" path="res://Map.tscn" id="2_wqv88"]
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[ext_resource type="Texture2D" uid="uid://cf554xlykq1o4" path="res://Art/tile_set.png" id="3_md2b6"]
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[ext_resource type="Texture2D" uid="uid://cf554xlykq1o4" path="res://Art/tile_set.png" id="3_md2b6"]
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[ext_resource type="PackedScene" uid="uid://b2mb7mimdu5ad" path="res://bucket.tscn" id="5_vqhsw"]
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[ext_resource type="PackedScene" uid="uid://b2mb7mimdu5ad" path="res://bucket.tscn" id="5_vqhsw"]
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@@ -14,7 +14,7 @@ size = Vector2(400, 1000)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7h2rc"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7h2rc"]
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size = Vector2(400, 80)
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size = Vector2(400, 80)
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[sub_resource type="TileMapPattern" id="TileMapPattern_xy0lb"]
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[sub_resource type="TileMapPattern" id="TileMapPattern_vqhsw"]
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tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 1, 0, 1, 65537, 0, 0)
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tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 1, 0, 1, 65537, 0, 0)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vqhsw"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vqhsw"]
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||||||
@@ -38,7 +38,7 @@ tile_size = Vector2i(40, 40)
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|||||||
custom_data_layer_0/name = "is_solid"
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custom_data_layer_0/name = "is_solid"
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||||||
custom_data_layer_0/type = 1
|
custom_data_layer_0/type = 1
|
||||||
sources/0 = SubResource("TileSetAtlasSource_vqhsw")
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sources/0 = SubResource("TileSetAtlasSource_vqhsw")
|
||||||
pattern_0 = SubResource("TileMapPattern_xy0lb")
|
pattern_0 = SubResource("TileMapPattern_vqhsw")
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xy0lb"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xy0lb"]
|
||||||
texture = ExtResource("3_md2b6")
|
texture = ExtResource("3_md2b6")
|
||||||
@@ -233,6 +233,5 @@ tile_set = SubResource("TileSet_he03c")
|
|||||||
position = Vector2(0, 440)
|
position = Vector2(0, 440)
|
||||||
|
|
||||||
[node name="InitialPositions" type="TileMapLayer" parent="." unique_id=555896823]
|
[node name="InitialPositions" type="TileMapLayer" parent="." unique_id=555896823]
|
||||||
visible = false
|
|
||||||
tile_map_data = PackedByteArray("AAD0//3/AAADAAEAAAD1//z/AAADAAEAAAD1//7/AAADAAEAAAD2//3/AAADAAEAAAD5/wMAAAADAAEAAAD4/wIAAAADAAEAAAD6/wQAAAADAAEAAAD7/wMAAAADAAEAAAD8/wQAAAADAAEAAAD9/wMAAAADAAEAAAD+/wQAAAADAAEAAAD//wMAAAADAAEAAAAAAAMAAAADAAEAAAABAAQAAAADAAEAAAACAAMAAAADAAEAAAADAAQAAAADAAEAAAAEAAMAAAADAAEAAAAFAAQAAAADAAEAAAAGAAMAAAADAAEAAAAHAAIAAAADAAEAAAD8////AAADAAEAAAD9//7/AAADAAEAAAD+//3/AAADAAEAAAD///7/AAADAAEAAAAAAP7/AAADAAEAAAABAP3/AAADAAEAAAACAP7/AAADAAEAAAADAP//AAADAAEAAAAJAP3/AAADAAEAAAAKAP7/AAADAAEAAAALAP3/AAADAAEAAAAKAPz/AAADAAEAAAA=")
|
tile_map_data = PackedByteArray("AAD0//3/AAADAAEAAAD1//z/AAADAAEAAAD1//7/AAADAAEAAAD2//3/AAADAAEAAAD5/wMAAAADAAEAAAD4/wIAAAADAAEAAAD6/wQAAAADAAEAAAD7/wMAAAADAAEAAAD8/wQAAAADAAEAAAD9/wMAAAADAAEAAAD+/wQAAAADAAEAAAD//wMAAAADAAEAAAAAAAMAAAADAAEAAAABAAQAAAADAAEAAAACAAMAAAADAAEAAAADAAQAAAADAAEAAAAEAAMAAAADAAEAAAAFAAQAAAADAAEAAAAGAAMAAAADAAEAAAAHAAIAAAADAAEAAAD8////AAADAAEAAAD9//7/AAADAAEAAAD+//3/AAADAAEAAAD///7/AAADAAEAAAAAAP7/AAADAAEAAAABAP3/AAADAAEAAAACAP7/AAADAAEAAAADAP//AAADAAEAAAAJAP3/AAADAAEAAAAKAP7/AAADAAEAAAALAP3/AAADAAEAAAAKAPz/AAADAAEAAAA=")
|
||||||
tile_set = SubResource("TileSet_vqhsw")
|
tile_set = SubResource("TileSet_vqhsw")
|
||||||
|
|||||||
Reference in New Issue
Block a user