changing peg disposition so that none = 0 and neutral = -2, will make it easier to sort peg actions later to divide them up by disposition type (will need to delay peg turns by disposition) so that it goes neutral to hostile to friendly. will need to account for this in other methods as well

This commit is contained in:
2026-07-05 03:17:40 -04:00
parent bfcd48e657
commit 6cec4b69b7
+3 -3
View File
@@ -8,9 +8,9 @@ public partial class MapCellOccupant : HoverableNode
public Disposition _disposition = Disposition.NONE;
public enum Disposition
{
NONE = -99,
NONE = 0,
FRIENDLY = 1,
NEUTRAL = 0,
HOSTILE = -1
HOSTILE = -1,
NEUTRAL = -2
}
}