changing peg disposition so that none = 0 and neutral = -2, will make it easier to sort peg actions later to divide them up by disposition type (will need to delay peg turns by disposition) so that it goes neutral to hostile to friendly. will need to account for this in other methods as well
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+3
-3
@@ -8,9 +8,9 @@ public partial class MapCellOccupant : HoverableNode
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public Disposition _disposition = Disposition.NONE;
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public enum Disposition
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{
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NONE = -99,
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NONE = 0,
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FRIENDLY = 1,
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NEUTRAL = 0,
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HOSTILE = -1
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HOSTILE = -1,
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NEUTRAL = -2
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}
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}
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