This commit is contained in:
2026-06-24 00:08:32 -04:00
2 changed files with 82 additions and 74 deletions
+81 -74
View File
@@ -11,7 +11,12 @@ public partial class EnemyController : TurnController
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
public List<Enemy> _enemies = new();
public PlayerController _playerController;
<<<<<<< HEAD
public Tween _movementTween;
=======
public Dictionary<float, List<Tween>> _tweenStages = new();
public Tween _tween;
>>>>>>> f022333c9b378e5a77d8d2727f2a9cb16dd1b8f8
public void AddEnemies(int ENEMY_COUNT = 1)
{
@@ -53,6 +58,52 @@ public partial class EnemyController : TurnController
}
public async Task BuildAnimationTween()
{
_tweenStages.Clear();
for (int i= 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
await enemy.AnimateMovement(this);
}
_tweenStages.OrderBy(s => s.Key);
}
public async Task BuildEnemyPaths()
{
Map map = _playArea._map;
_enemies.ForEach(e => e._path.Clear());
while (_enemies.Any(e => e._staminaRemaining > 0) && _enemies.Any(e => e._address.Y > map.GetFirstOpenRow()))
{
for (int i = 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
if (enemy._staminaRemaining <= 0 || enemy._address.Y <= map.GetFirstOpenRow())
{
enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
continue;
}
List<Vector2I> path = enemy.GetBestPath(map);
if (path.Count == 0)
{
enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
continue;
}
Vector2I cell = path[0];
GD.Print(cell);
map.SetCellEnemy(cell, enemy);
enemy._path.Add(cell);
enemy._staminaRemaining--;
}
}
}
public void EnemyAttacks()
{
List<Enemy> attackingEnemies = [.. _enemies.Where(e => e.CanAttack())];
@@ -64,64 +115,7 @@ public partial class EnemyController : TurnController
}
}
public async Task BuildEnemyPaths()
{
Map map = _playArea._map;
for (int i = 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
enemy.GetRemainingStamina(map);
}
_enemies.ForEach(e => e._path.Clear());
if (_enemies.All(e => e._staminaRemaining <= 0))
{
return;
}
while (_enemies.Any(e => e._staminaRemaining > 0))
{
for (int i = 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
if (enemy._staminaRemaining <= 0)
{
enemy.RemainInPlace();
continue;
}
if (enemy._address.Y <= map.GetFirstOpenRow())
{
enemy.RemainInPlace();
enemy._staminaRemaining = 0;
continue;
}
List<Vector2I> path = enemy.GetBestPath(map);
if (path.Count == 0)
{
enemy.RemainInPlace();
continue;
}
Vector2I cell = path[0];
if (cell.Y <= enemy._address.Y) // if path would move enemy forward
{
map.SetCellEnemy(cell, enemy);
enemy._path.Add(cell);
}
else
{
enemy.RemainInPlace();
}
enemy._staminaRemaining--;
}
}
}
public void HandleEnemyClick(Enemy ENEMY)
{
if (ENEMY._staminaRemaining <= 0){
@@ -150,29 +144,35 @@ public partial class EnemyController : TurnController
AddEnemies(positions);
}
public void StepEnemies(int STEP)
public void ProcessTweenStep(int STEP = 0)
{
Map map = _playArea._map;
if (_movementTween != null)
if (_tweenStages.Count <= 0)
{
_movementTween.Kill();
return;
}
if (STEP >= _tweenStages.Count)
{
EndTurn();
return;
}
_movementTween = CreateTween();
_movementTween.TweenInterval(0.5f);
for (int i= 0; i < _enemies.Count; i++)
if (_tween != null)
{
Enemy enemy = _enemies[i];
_movementTween.Parallel().TweenProperty(enemy, "global_position", map.GetCellPositionFromAddress(enemy._path[STEP]), 0.25f);
_tween.Kill();
}
if (STEP < _enemies[0]._path.Count - 1)
_tween = CreateTween();
_tween.TweenInterval(0.5f);
float stage = _tweenStages.Keys.ElementAt(STEP);
List<Tween> stageTweens = _tweenStages[stage];
for (int i = 0; i < stageTweens.Count; i++)
{
_movementTween.TweenCallback(Callable.From(() => StepEnemies(STEP + 1)));
}
else
{
_movementTween.TweenCallback(Callable.From(() => EndTurn()));
Tween step = stageTweens[i];
_tween.Parallel().TweenSubtween(step);
}
_tween.TweenCallback(Callable.From(() => ProcessTweenStep(STEP + 1)));
}
public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
@@ -191,13 +191,20 @@ public partial class EnemyController : TurnController
{
AddEnemies(1);
for (int i = 0; i < _enemies.Count; i++)
{
_enemies[i].StartTurn();
}
SortEnemies();
EnemyAttacks();
await BuildEnemyPaths();
StepEnemies(0);
await BuildAnimationTween();
ProcessTweenStep();
}
public void SetEnemy(Enemy ENEMY, Vector2I CELL)
+1
View File
@@ -10,6 +10,7 @@ public partial class TurnController : Node2D
public virtual async Task StartTurn()
{
}
public virtual void EndTurn()
{