first commit

This commit is contained in:
2026-05-26 19:06:54 -04:00
commit a3696424d0
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root = true
[*]
charset = utf-8
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
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# Godot 4+ specific ignores
.godot/
/android/
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using Godot;
public partial class Attack : RigidBody2D
{
public bool _hovered = false;
public Vector2 _speed;
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
if (_speed != Vector2.Zero){
ApplyCentralForce(_speed);
_speed = Vector2.Zero;
}
}
public void Shoot(Vector2 FORCE){
_speed = FORCE;
GravityScale = 1;
}
public void OnMouseEntered(){
GD.Print("Hovered");
_hovered = true;
}
public void OnMouseExited(){
GD.Print("Not Hovered");
_hovered = true;
}
}
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uid://dm2gyxmgwbmg8
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using Godot;
using System;
public partial class Main : Node
{
}
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uid://cg1m762ed04kv
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<Project Sdk="Godot.NET.Sdk/4.6.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PeggleRoguelike", "PeggleRoguelike.csproj", "{B0383B61-BE9F-4033-BF8F-7A23B06017C6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B0383B61-BE9F-4033-BF8F-7A23B06017C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B0383B61-BE9F-4033-BF8F-7A23B06017C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B0383B61-BE9F-4033-BF8F-7A23B06017C6}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{B0383B61-BE9F-4033-BF8F-7A23B06017C6}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{B0383B61-BE9F-4033-BF8F-7A23B06017C6}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{B0383B61-BE9F-4033-BF8F-7A23B06017C6}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
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using Godot;
using System;
public partial class Player : Node2D
{
public bool _aiming = false;
public PackedScene _attackScene = GD.Load<PackedScene>("res://Attack.tscn");
public Attack _currentAttack;
public override void _Process(double delta)
{
base._Process(delta);
if (_currentAttack == null){
GD.Print("Loading attack");
_currentAttack = _attackScene.Instantiate<Attack>();
_currentAttack.GravityScale = 0;
_currentAttack.Position = GetViewportRect().Size / 2;
AddChild(_currentAttack);
}
if (Input.IsActionJustPressed("leftClick")){
if (_currentAttack._hovered){
_aiming = true;
}
}
if (_aiming){
Vector2 offset = (_currentAttack.GlobalPosition - GetGlobalMousePosition()) * 500;
if (Input.IsActionJustReleased("leftClick")){
ShootCurrentAttack(offset);
}
}
if (_currentAttack.Position.Y > GetViewportRect().Size.Y + 50){
_currentAttack.QueueFree();
_currentAttack = null;
}
}
public void ShootCurrentAttack(Vector2 FORCE){
GD.Print("Shooting attack");
_currentAttack.Shoot(FORCE);
_aiming = false;
}
}
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uid://b2kj0rc3g1hkm
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[gd_scene format=3 uid="uid://cevk7yax5tvej"]
[ext_resource type="Script" uid="uid://dm2gyxmgwbmg8" path="res://Attack.cs" id="1_63pi1"]
[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://circle25r.png" id="2_hqc8w"]
[sub_resource type="CircleShape2D" id="CircleShape2D_7yfhp"]
radius = 25.0
[node name="Attack" type="RigidBody2D" unique_id=1225359241]
input_pickable = true
script = ExtResource("1_63pi1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1448070524]
shape = SubResource("CircleShape2D_7yfhp")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1583277900]
texture = ExtResource("2_hqc8w")
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
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[gd_scene format=3 uid="uid://dcp7p6al4i0b7"]
[ext_resource type="Script" uid="uid://cg1m762ed04kv" path="res://Main.cs" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://c78e3u1owgiek" path="res://player.tscn" id="2_0xm2m"]
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PeggleRoguelike"
run/main_scene="uid://dcp7p6al4i0b7"
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="PeggleRoguelike"
[input]
leftClick={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(74, 17),"global_position":Vector2(83, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"