second commit
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@@ -1,6 +1,50 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Main : Node
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{
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public bool _isPlayerTurn = true;
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public Player _player;
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public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
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public List<Enemy> _enemies = new();
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public Random _rng = new();
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public override void _Ready()
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{
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base._Ready();
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_player = GetNode<Player>("Player");
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_player.TurnDone += ChangeTurn;
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AddEnemy();
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_player.StartTurn();
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}
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public void ChangeTurn()
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{
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_isPlayerTurn = !_isPlayerTurn;
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if (_isPlayerTurn)
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{
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GD.Print("Starting Player turn");
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_player.StartTurn();
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}
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else
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{
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GD.Print("Starting Enemy turn");
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for (int i = 0; i < _enemies.Count; i++)
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{
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_enemies[i].TakeTurn();
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}
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AddEnemy();
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ChangeTurn();
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}
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}
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public void AddEnemy()
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.TurnDone += ChangeTurn;
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newEnemy.Position = new Vector2(_rng.Next((int)_player.GetViewportRect().Size.X), _player.GetViewportRect().Size.Y - 100);
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newEnemy._player = _player;
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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}
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}
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