implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.
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@@ -11,7 +11,9 @@ texture = ExtResource("1_gfjgm")
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texture_region_size = Vector2i(40, 40)
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0:0/0 = 0
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1:0/0 = 0
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1:0/0/custom_data_1 = -1
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2:0/0 = 0
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2:0/0/custom_data_1 = 1
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3:0/0 = 0
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3:0/0/custom_data_0 = true
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4:0/0 = 0
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@@ -26,6 +28,8 @@ texture_region_size = Vector2i(40, 40)
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tile_size = Vector2i(40, 40)
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custom_data_layer_0/name = "is_solid"
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custom_data_layer_0/type = 1
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custom_data_layer_1/name = "disposition"
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custom_data_layer_1/type = 2
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sources/1 = SubResource("TileSetAtlasSource_trj13")
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pattern_0 = SubResource("TileMapPattern_fjt81")
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