implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.

This commit is contained in:
2026-07-02 03:15:15 -04:00
parent 909f466f92
commit cbdca6f3cb
16 changed files with 170 additions and 50 deletions
+4
View File
@@ -11,7 +11,9 @@ texture = ExtResource("1_gfjgm")
texture_region_size = Vector2i(40, 40)
0:0/0 = 0
1:0/0 = 0
1:0/0/custom_data_1 = -1
2:0/0 = 0
2:0/0/custom_data_1 = 1
3:0/0 = 0
3:0/0/custom_data_0 = true
4:0/0 = 0
@@ -26,6 +28,8 @@ texture_region_size = Vector2i(40, 40)
tile_size = Vector2i(40, 40)
custom_data_layer_0/name = "is_solid"
custom_data_layer_0/type = 1
custom_data_layer_1/name = "disposition"
custom_data_layer_1/type = 2
sources/1 = SubResource("TileSetAtlasSource_trj13")
pattern_0 = SubResource("TileMapPattern_fjt81")