added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
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@@ -61,4 +61,14 @@ public partial class GridMap2D : Node2D
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_gridMarker.QueueFree();
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}
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public GridMarker GetMarkerByAddress(Vector2I COORDINATES)
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{
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return _gridMarkers[COORDINATES.Y][COORDINATES.X];
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}
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public GridMarker GetGridMarkerRelativeToAnother(GridMarker GRID_MARKER, Vector2I STEP)
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{
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return _gridMarkers[(int)GRID_MARKER._address.Y + STEP.Y][(int)GRID_MARKER._address.X + STEP.X];
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}
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}
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