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dd14a8da40
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
Art
commit no. 5
2026-05-29 10:51:25 -04:00
.editorconfig
first commit
2026-05-26 19:06:54 -04:00
.gitattributes
first commit
2026-05-26 19:06:54 -04:00
.gitignore
first commit
2026-05-26 19:06:54 -04:00
Attack.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
Attack.cs.uid
first commit
2026-05-26 19:06:54 -04:00
attack.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
Commander.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
Commander.cs.uid
third commit
2026-05-28 00:06:51 -04:00
commander.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
enemy_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
Enemy.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
Enemy.cs.uid
second commit
2026-05-27 00:06:19 -04:00
enemy.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
EnemyController.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
EnemyController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
Globals.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
Globals.cs.uid
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
globals.tscn
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
grid_map_2d.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
grid_marker.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
GridMap2D.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
GridMap2D.cs.uid
fourth commit
2026-05-28 21:35:06 -04:00
GridMarker.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
GridMarker.cs.uid
third commit
2026-05-28 00:06:51 -04:00
icon.svg
first commit
2026-05-26 19:06:54 -04:00
icon.svg.import
first commit
2026-05-26 19:06:54 -04:00
Main.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
Main.cs.uid
first commit
2026-05-26 19:06:54 -04:00
main.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
PeggleRoguelike.csproj
first commit
2026-05-26 19:06:54 -04:00
PeggleRoguelike.sln
first commit
2026-05-26 19:06:54 -04:00
player_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
PlayerController.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
PlayerController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
project.godot
commit no. 5
2026-05-29 10:51:25 -04:00
Tower.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
Tower.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
tower.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
turn_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
TurnController.cs
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
TurnController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
S
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