undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority

This commit is contained in:
2026-06-29 02:43:25 -04:00
parent f6c54e0730
commit ebdff1b200
16 changed files with 148 additions and 110 deletions
+41
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@@ -0,0 +1,41 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class BasicMovement : PegAction
{
public override void _Ready()
{
base._Ready();
_healthChange = 0;
_cost = 1;
_range = 2^32;
_usesMax = 2^32;
_usesRemaining = _usesMax;
}
public override Tween CreateAnimation(Peg PEG)
{
List<Vector2I> path = PEG.GetBestPath();
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
if (path?.Count == 0)
{
return null;
}
Vector2I cell = path[0];
map.SetCellPeg(cell, PEG);
PEG._path.Add(cell);
Tween subtween = CreateTween();
subtween.TweenProperty(this, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
return subtween;
}
public override bool MeetsCriteria(Peg PEG)
{
return base.MeetsCriteria(PEG) && PEG._address.Y > PEG._pegController._playArea._map._firstOpenRow;
}
}
+1
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@@ -0,0 +1 @@
uid://hp5iucbq5brg
+1 -1
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@@ -7,13 +7,13 @@ public partial class Shortbow : PegAction
public override void _Ready()
{
base._Ready();
_priority = 1000;
_healthChange = -1;
_cost = 2;
_range = 1;
_usesMax = 1;
_usesRemaining = _usesMax;
}
public override Tween CreateAnimation(Peg PEG)
{
Vector2 target = PEG._pegController._playerController._towers.OrderBy(t => (t.GlobalPosition - GlobalPosition).Length()).ToList()[0].GlobalPosition;
+3 -3
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@@ -7,19 +7,19 @@ public partial class Shortsword : PegAction
public override void _Ready()
{
base._Ready();
_priority = 1000;
_healthChange = -2;
_cost = 2;
_range = 0;
_usesMax = 1;
_usesRemaining = _usesMax;
}
public override Tween CreateAnimation(Peg PEG)
{
Vector2 target = PEG.GlobalPosition + (Vector2.Up * 50);
Vector2 target = Vector2.Up * PEG._pegController._playArea._map._cellSize;
Tween subtween = CreateTween();
subtween.TweenProperty(_image, "visible", true, 0.0f);
subtween.TweenProperty(_image, "global_position", target, 0.5f);
subtween.TweenProperty(_image, "position", target, 0.5f);
subtween.TweenCallback(Callable.From(() =>
{
PEG._pegController._playerController.ChangeHealth(_healthChange, this);
+9
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@@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://bup5oli00p3lg"]
[ext_resource type="Script" uid="uid://hp5iucbq5brg" path="res://Pegs/Actions/BasicMovement.cs" id="1_u1rld"]
[node name="BasicMovement" type="Node2D" unique_id=460007250]
script = ExtResource("1_u1rld")
[node name="Image" type="Sprite2D" parent="." unique_id=1133735272]
visible = false
+4
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@@ -1,8 +1,12 @@
[gd_scene format=3 uid="uid://duspilwelsiy3"]
[ext_resource type="Script" uid="uid://dt7qbvowj1sm4" path="res://Pegs/Actions/Shortbow.cs" id="1_yhiab"]
[ext_resource type="Texture2D" uid="uid://32m5teus1cjj" path="res://Art/tower.png" id="2_uaien"]
[node name="Shortbow" type="Node2D" unique_id=518048625]
script = ExtResource("1_yhiab")
[node name="Image" type="Sprite2D" parent="." unique_id=944294157]
visible = false
scale = Vector2(0.1, 0.1)
texture = ExtResource("2_uaien")