undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority
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@@ -0,0 +1,41 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class BasicMovement : PegAction
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{
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public override void _Ready()
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{
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base._Ready();
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_healthChange = 0;
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_cost = 1;
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_range = 2^32;
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_usesMax = 2^32;
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_usesRemaining = _usesMax;
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}
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public override Tween CreateAnimation(Peg PEG)
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{
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List<Vector2I> path = PEG.GetBestPath();
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PegController pegController = PEG._pegController;
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Map map = pegController._playArea._map;
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if (path?.Count == 0)
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{
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return null;
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}
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Vector2I cell = path[0];
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map.SetCellPeg(cell, PEG);
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PEG._path.Add(cell);
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Tween subtween = CreateTween();
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subtween.TweenProperty(this, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
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return subtween;
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}
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public override bool MeetsCriteria(Peg PEG)
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{
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return base.MeetsCriteria(PEG) && PEG._address.Y > PEG._pegController._playArea._map._firstOpenRow;
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}
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}
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@@ -0,0 +1 @@
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uid://hp5iucbq5brg
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@@ -7,13 +7,13 @@ public partial class Shortbow : PegAction
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public override void _Ready()
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{
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base._Ready();
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_priority = 1000;
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_healthChange = -1;
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_cost = 2;
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_range = 1;
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_usesMax = 1;
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_usesRemaining = _usesMax;
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}
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public override Tween CreateAnimation(Peg PEG)
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{
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Vector2 target = PEG._pegController._playerController._towers.OrderBy(t => (t.GlobalPosition - GlobalPosition).Length()).ToList()[0].GlobalPosition;
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@@ -7,19 +7,19 @@ public partial class Shortsword : PegAction
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public override void _Ready()
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{
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base._Ready();
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_priority = 1000;
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_healthChange = -2;
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_cost = 2;
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_range = 0;
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_usesMax = 1;
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_usesRemaining = _usesMax;
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}
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public override Tween CreateAnimation(Peg PEG)
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{
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Vector2 target = PEG.GlobalPosition + (Vector2.Up * 50);
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Vector2 target = Vector2.Up * PEG._pegController._playArea._map._cellSize;
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Tween subtween = CreateTween();
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subtween.TweenProperty(_image, "visible", true, 0.0f);
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subtween.TweenProperty(_image, "global_position", target, 0.5f);
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subtween.TweenProperty(_image, "position", target, 0.5f);
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subtween.TweenCallback(Callable.From(() =>
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{
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PEG._pegController._playerController.ChangeHealth(_healthChange, this);
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@@ -0,0 +1,9 @@
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[gd_scene format=3 uid="uid://bup5oli00p3lg"]
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[ext_resource type="Script" uid="uid://hp5iucbq5brg" path="res://Pegs/Actions/BasicMovement.cs" id="1_u1rld"]
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[node name="BasicMovement" type="Node2D" unique_id=460007250]
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script = ExtResource("1_u1rld")
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[node name="Image" type="Sprite2D" parent="." unique_id=1133735272]
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visible = false
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@@ -1,8 +1,12 @@
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[gd_scene format=3 uid="uid://duspilwelsiy3"]
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[ext_resource type="Script" uid="uid://dt7qbvowj1sm4" path="res://Pegs/Actions/Shortbow.cs" id="1_yhiab"]
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[ext_resource type="Texture2D" uid="uid://32m5teus1cjj" path="res://Art/tower.png" id="2_uaien"]
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[node name="Shortbow" type="Node2D" unique_id=518048625]
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script = ExtResource("1_yhiab")
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[node name="Image" type="Sprite2D" parent="." unique_id=944294157]
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visible = false
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_uaien")
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