undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority
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@@ -7,19 +7,19 @@ public partial class Shortsword : PegAction
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public override void _Ready()
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{
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base._Ready();
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_priority = 1000;
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_healthChange = -2;
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_cost = 2;
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_range = 0;
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_usesMax = 1;
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_usesRemaining = _usesMax;
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}
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public override Tween CreateAnimation(Peg PEG)
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{
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Vector2 target = PEG.GlobalPosition + (Vector2.Up * 50);
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Vector2 target = Vector2.Up * PEG._pegController._playArea._map._cellSize;
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Tween subtween = CreateTween();
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subtween.TweenProperty(_image, "visible", true, 0.0f);
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subtween.TweenProperty(_image, "global_position", target, 0.5f);
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subtween.TweenProperty(_image, "position", target, 0.5f);
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subtween.TweenCallback(Callable.From(() =>
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{
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PEG._pegController._playerController.ChangeHealth(_healthChange, this);
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