switching up some more clicking

This commit is contained in:
2026-06-25 18:11:43 -04:00
parent 37da9a4e84
commit fc32baa071
9 changed files with 57 additions and 58 deletions
-19
View File
@@ -7,10 +7,6 @@ public partial class Peg : HoverableNode
{
[Signal]
public delegate void DeathEventHandler(Peg THIS);
[Signal]
public delegate void ClickedEventHandler(Peg THIS);
[Signal]
public delegate void RightClickedEventHandler(Peg THIS);
public bool _track = false, _warp = false;
public int _damage = 1, _health = 2, _stamina, _staminaRemaining, _visibilityRange = 4, _hitRange, _attackCost = 1;
public Dictionary<string, int> _priorities = new()
@@ -29,21 +25,6 @@ public partial class Peg : HoverableNode
base._Ready();
_attack = GetNode<Sprite2D>("Attack");
}
public override void _Process(double delta)
{
base._Process(delta);
if (_hovered)
{
if (Input.IsActionJustPressed("leftClick"))
{
EmitSignal(SignalName.Clicked, this);
}
if (Input.IsActionJustPressed("rightClick"))
{
EmitSignal(SignalName.RightClicked, this);
}
}
}
public void Attack()
{
// _attack.Visible = true;