switching up some more clicking
This commit is contained in:
@@ -7,10 +7,6 @@ public partial class Peg : HoverableNode
|
||||
{
|
||||
[Signal]
|
||||
public delegate void DeathEventHandler(Peg THIS);
|
||||
[Signal]
|
||||
public delegate void ClickedEventHandler(Peg THIS);
|
||||
[Signal]
|
||||
public delegate void RightClickedEventHandler(Peg THIS);
|
||||
public bool _track = false, _warp = false;
|
||||
public int _damage = 1, _health = 2, _stamina, _staminaRemaining, _visibilityRange = 4, _hitRange, _attackCost = 1;
|
||||
public Dictionary<string, int> _priorities = new()
|
||||
@@ -29,21 +25,6 @@ public partial class Peg : HoverableNode
|
||||
base._Ready();
|
||||
_attack = GetNode<Sprite2D>("Attack");
|
||||
}
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
base._Process(delta);
|
||||
if (_hovered)
|
||||
{
|
||||
if (Input.IsActionJustPressed("leftClick"))
|
||||
{
|
||||
EmitSignal(SignalName.Clicked, this);
|
||||
}
|
||||
if (Input.IsActionJustPressed("rightClick"))
|
||||
{
|
||||
EmitSignal(SignalName.RightClicked, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Attack()
|
||||
{
|
||||
// _attack.Visible = true;
|
||||
|
||||
Reference in New Issue
Block a user