switching up some more clicking
This commit is contained in:
@@ -3,9 +3,9 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
public partial class Tower : Sprite2D
|
||||
public partial class Tower : HoverableNode
|
||||
{
|
||||
public bool _hovered, _aiming;
|
||||
public bool _aiming;
|
||||
public int _launchSpeed = 1000, _arcIterations = 50;
|
||||
public Vector2 _aimOffset, _arcEnd;
|
||||
public List<Vector2> _arc = new();
|
||||
@@ -16,9 +16,9 @@ public partial class Tower : Sprite2D
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
_area = GetNode<Area2D>("Area");
|
||||
_offset = GetNode<Marker2D>("Offset");
|
||||
_attackSpawn = GetNode<Marker2D>("AttackSpawn");
|
||||
// Click += HandleClick;
|
||||
}
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
@@ -56,6 +56,7 @@ public partial class Tower : Sprite2D
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public float CalculateLaunchAngle(Vector2 START, Vector2 END, int MAX_ITERATIONS = 20)
|
||||
|
||||
Reference in New Issue
Block a user