admin
|
c8e81e4f48
|
moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
|
2026-06-30 02:46:00 -04:00 |
|
admin
|
4722cf882b
|
mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
|
2026-06-09 18:11:06 -04:00 |
|
admin
|
7a10f4a9fc
|
still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
|
2026-06-09 03:15:35 -04:00 |
|