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peggle-roguelike
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648a00ccf18dbabfe725d019e2d0c26e29b84dd9
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SHA1
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admin
12b565715a
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
admin
c97b0e5cc2
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00