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bbe9eefcfa414eaee8256a4944b20aab13ea2388
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6 Commits

Author SHA1 Message Date
admin bbe9eefcfa minor changes, next step is to add 2-3 friendly pegs, 2 neutral pegs, 2 hostile pegs, 2 buildings and all associated actions for these additions 2026-07-01 02:36:31 -04:00
admin 2c289333f0 small change 2026-06-30 18:25:28 -04:00
admin b1625b15a0 implemented visibility, so pegs can only scope out as far as they can see. 2026-06-30 18:24:11 -04:00
admin c8e81e4f48 moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action 2026-06-30 02:46:00 -04:00
admin 982c3e6786 added friendly and neutral peg, added disposition 2026-06-29 18:11:28 -04:00
admin ebdff1b200 undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority 2026-06-29 02:43:25 -04:00
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