admin
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dbafefd660
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still working out movement
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2026-07-04 03:04:56 -04:00 |
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admin
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cbdca6f3cb
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implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.
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2026-07-02 03:15:15 -04:00 |
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admin
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909f466f92
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starting to build out more actions and pegs, first thing to do tho is rework movement / targeting a little bit
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2026-07-02 00:20:52 -04:00 |
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admin
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c8e81e4f48
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moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
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2026-06-30 02:46:00 -04:00 |
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admin
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4722cf882b
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mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
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2026-06-09 18:11:06 -04:00 |
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admin
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7a10f4a9fc
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still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
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2026-06-09 03:15:35 -04:00 |
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