admin
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2cf3428b8c
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Finishing up basic pathfinding? later down the line will want to implement warping
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2026-06-23 03:14:49 -04:00 |
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admin
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1903e1a1aa
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starting to work on enemy attacks and player health
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2026-06-12 02:03:17 -04:00 |
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admin
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7a10f4a9fc
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still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
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2026-06-09 03:15:35 -04:00 |
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admin
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12b565715a
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updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
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2026-06-05 03:48:07 -04:00 |
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admin
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cfc13d9350
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working on aiming
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2026-06-04 03:42:07 -04:00 |
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admin
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c97b0e5cc2
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finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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2026-06-03 02:44:13 -04:00 |
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admin
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bc65b5170e
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reverting to previous version
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2026-06-02 01:30:51 -04:00 |
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admin
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dd14a8da40
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added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
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2026-06-01 02:28:45 -04:00 |
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admin
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facb2e227e
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commit no. 5
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2026-05-29 10:51:25 -04:00 |
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