Files

17 lines
496 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Globals : Node2D
{
public static Random _rng = new();
public static float _gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"), _drag = (float)ProjectSettings.GetSetting("physics/2d/default_linear_damp");
public static MouseHandler _mouse;
public static T GetRandomFromList<T>(List<T> TYPED_LIST)
{
return TYPED_LIST[_rng.Next(0,TYPED_LIST.Count)];
}
}