17 lines
496 B
C#
17 lines
496 B
C#
using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Globals : Node2D
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{
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public static Random _rng = new();
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public static float _gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"), _drag = (float)ProjectSettings.GetSetting("physics/2d/default_linear_damp");
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public static MouseHandler _mouse;
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public static T GetRandomFromList<T>(List<T> TYPED_LIST)
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{
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return TYPED_LIST[_rng.Next(0,TYPED_LIST.Count)];
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}
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}
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