Files

258 lines
8.7 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
using System.Reflection.Metadata.Ecma335;
using System.Threading;
using System.Threading.Tasks;
using System.Xml;
public partial class PegController : TurnController
{
public int _pegsCreated = 0, _pegsDestroyed = 0;
public List<PackedScene> _hostilePegScenes, _friendlyPegScenes, _neutralPegScenes;
public List<Peg> _pegs = new();
public PlayerController _playerController;
public Dictionary<string, List<Tuple<Peg, PegAction>>> _tweenStages = new();
public Tween _tween;
public XmlDocument _pegProbabilities = new();
public override void _Ready()
{
base._Ready();
_hostilePegScenes = [.. Directory.GetFiles("Pegs/HostilePegs/", "*.tscn").Select(f => GD.Load<PackedScene>(f))];
_friendlyPegScenes = [.. Directory.GetFiles("Pegs/FriendlyPegs/", "*.tscn").Select(f => GD.Load<PackedScene>(f))];
// _neutralPegScenes = [.. Directory.GetFiles("Pegs/NeutralPegs/", "*.tscn").Select(f => GD.Load<PackedScene>(f))];
// _pegProbabilities.Load("res://PegProbabilities.xml");
}
public void AddFriendlyPegs(int PEG_COUNT = 1)
{
for (int i = 0; i < PEG_COUNT; i++)
{
FriendlyPeg newFriendlyPeg = Globals.GetRandomFromList(_friendlyPegScenes).Instantiate<FriendlyPeg>();
newFriendlyPeg._id = _pegsCreated;
newFriendlyPeg.Death += HandlePegRemoval;
newFriendlyPeg.Click += HandlePegClick;
newFriendlyPeg._pegController = this;
Dictionary<Vector2I, MapCell> unoccupied = _playArea._map._bottomRow.Where(c => c.Value._occupant == null).ToDictionary();
MapCell randomCell = unoccupied.ElementAt(Globals._rng.Next(unoccupied.Keys.Count)).Value;
SetPeg(newFriendlyPeg, randomCell);
_pegs.Add(newFriendlyPeg);
AddChild(newFriendlyPeg);
_pegsCreated++;
}
}
public void AddFriendlyPegs(List<Vector2I> POSITIONS)
{
for (int i = 0; i < POSITIONS.Count; i++)
{
FriendlyPeg newFriendlyPeg = Globals.GetRandomFromList(_friendlyPegScenes).Instantiate<FriendlyPeg>();
newFriendlyPeg._id = _pegsCreated;
newFriendlyPeg.Scale *= _pegsCreated == 4 ? 1.5f : 1f;
newFriendlyPeg.Death += HandlePegRemoval;
newFriendlyPeg.Click += HandlePegClick;
newFriendlyPeg._pegController = this;
SetPeg(newFriendlyPeg, _map._cells[POSITIONS[i]]);
_pegs.Add(newFriendlyPeg);
AddChild(newFriendlyPeg);
_pegsCreated++;
}
}
public void AddHostilePegs(int PEG_COUNT = 1)
{
for (int i = 0; i < PEG_COUNT; i++)
{
HostilePeg newHostilePeg = Globals.GetRandomFromList(_hostilePegScenes).Instantiate<HostilePeg>();
newHostilePeg._id = _pegsCreated;
newHostilePeg.Death += HandlePegRemoval;
newHostilePeg.Click += HandlePegClick;
newHostilePeg._pegController = this;
Dictionary<Vector2I, MapCell> unoccupied = _map._bottomRow.Where(c => c.Value._occupant == null).ToDictionary();
MapCell randomCell = unoccupied.ElementAt(Globals._rng.Next(unoccupied.Count)).Value;
SetPeg(newHostilePeg, randomCell);
_pegs.Add(newHostilePeg);
AddChild(newHostilePeg);
_pegsCreated++;
}
}
public void AddHostilePegs(List<Vector2I> POSITIONS)
{
for (int i = 0; i < POSITIONS.Count; i++)
{
HostilePeg newHostilePeg = Globals.GetRandomFromList(_hostilePegScenes).Instantiate<HostilePeg>();
newHostilePeg._id = _pegsCreated;
newHostilePeg.Scale *= _pegsCreated == 4 ? 1.5f : 1f;
newHostilePeg.Death += HandlePegRemoval;
newHostilePeg.Click += HandlePegClick;
newHostilePeg._pegController = this;
newHostilePeg._map = _playArea._map;
SetPeg(newHostilePeg, _map._cells[POSITIONS[i]]);
_pegs.Add(newHostilePeg);
AddChild(newHostilePeg);
_pegsCreated++;
}
}
public void HandlePegTurn()
{
_tweenStages.Clear();
int loop = 0;
bool anyPegsActed = true;
while (anyPegsActed)
{
anyPegsActed = false;
for (int i = 0; i < _pegs.Count; i++)
{
Peg peg = _pegs[i];
PegAction action = peg.SelectAction();
if (action != null)
{
action.DoImmediately(peg);
string key = action._priority + ":" + loop;
if (!_tweenStages.ContainsKey(key))
{
_tweenStages[key] = new();
}
_tweenStages[key].Add(new(peg, action));
if (!anyPegsActed)
{
anyPegsActed = true;
}
peg._staminaRemaining -= action._cost;
}
}
loop++;
}
ProcessTween();
}
public void HandlePegClick(Node CLICKED_NODE, int CLICK_TYPE)
{
if (CLICKED_NODE is not Peg peg)
{
return;
}
if (CLICK_TYPE == 0)
{
List<Vector2I> newPath = peg.GetBestPath();
// pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
// for (int i = 0; i < newPath.Count; i++)
// {
// pathLayer.SetCell(newPath[i],0,Vector2I.One);
// }
Map map = _playArea._map;
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> pl = [.. pathLayer.GetUsedCells()];
Dictionary<Vector2I, MapCell> visible = peg.GetVisibleCells();
for (int i = 0; i < pl.Count; i++)
{
Vector2I cell = pl[i];
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(cell,0,Vector2I.Down + Vector2I.Right*(visible.ContainsKey(cell) ? 1 : 4)));
}
}
else if (CLICK_TYPE == 2)
{
HandlePegRemoval(peg);
}
}
public void HandlePegRemoval(Peg PEG_TO_REMOVE)
{
_pegs.Remove(PEG_TO_REMOVE);
_playArea._map.SetCellPeg(_map._cells[PEG_TO_REMOVE._address], null);
PEG_TO_REMOVE.QueueFree();
_pegsDestroyed++;
}
public void HandlePegSort()
{
_pegs = [.. _pegs.OrderBy(p => p._address.Y).ThenBy(p => p._distanceToGoal).ThenBy(p => Math.Abs(p._address.X - _playArea._map._maxX / 2))];
}
public void Initiate()
{
TileMapLayer init = _playArea.GetNode<TileMapLayer>("InitialPositions");
List<Vector2I> initPos = [.. init.GetUsedCells()];
List<Vector2I> positions = [.. initPos.OrderBy(c => c.Y).ThenBy(c => c.X)];
List<Vector2I> hPositions = [.. positions.Where(c => (int)init.GetCellTileData(c).GetCustomData("disposition") == -1)];
List<Vector2I> fPositions = [.. positions.Where(c => (int)init.GetCellTileData(c).GetCustomData("disposition") == 1)];
AddHostilePegs(hPositions);
AddFriendlyPegs(fPositions);
}
public void ProcessTween()
{
_tweenStages = _tweenStages.OrderBy(s => int.Parse(s.Key.Split(":")[0])).ThenBy(s => int.Parse(s.Key.Split(":")[1])).ToDictionary();
if (_tweenStages.Count <= 0)
{
EndTurn();
return;
}
_tween?.Kill();
_tween = CreateTween();
for (int i = 0; i < _tweenStages.Count; i++)
{
_tween.Chain().TweenInterval(0.5f);
List<Tuple<Peg, PegAction>> tweenSteps = _tweenStages.Values.ElementAt(i);
for (int j = 0; j < tweenSteps.Count; j++)
{
Tuple<Peg, PegAction> step = tweenSteps[j];
Peg peg = step.Item1;
PegAction action = step.Item2;
Tween tween = action.CreateAnimation(peg);
_tween.Parallel().TweenSubtween(tween);
}
}
_tween.TweenCallback(Callable.From(EndTurn));
}
public override void StartTurn()
{
AddHostilePegs(4);
for (int i = 0; i < _pegs.Count; i++)
{
_pegs[i].StartTurn();
}
HandlePegSort();
HandlePegTurn();
}
public void SetPeg(Peg PEG, MapCell CELL)
{
_map.SetCellPeg(CELL, PEG);
PEG._cell = CELL;
PEG.GlobalPosition = CELL.GlobalPosition;
}
}