258 lines
8.7 KiB
C#
258 lines
8.7 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection.Metadata;
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using System.Reflection.Metadata.Ecma335;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml;
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public partial class PegController : TurnController
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{
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public int _pegsCreated = 0, _pegsDestroyed = 0;
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public List<PackedScene> _hostilePegScenes, _friendlyPegScenes, _neutralPegScenes;
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public List<Peg> _pegs = new();
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public PlayerController _playerController;
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public Dictionary<string, List<Tuple<Peg, PegAction>>> _tweenStages = new();
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public Tween _tween;
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public XmlDocument _pegProbabilities = new();
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public override void _Ready()
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{
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base._Ready();
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_hostilePegScenes = [.. Directory.GetFiles("Pegs/HostilePegs/", "*.tscn").Select(f => GD.Load<PackedScene>(f))];
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_friendlyPegScenes = [.. Directory.GetFiles("Pegs/FriendlyPegs/", "*.tscn").Select(f => GD.Load<PackedScene>(f))];
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// _neutralPegScenes = [.. Directory.GetFiles("Pegs/NeutralPegs/", "*.tscn").Select(f => GD.Load<PackedScene>(f))];
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// _pegProbabilities.Load("res://PegProbabilities.xml");
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}
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public void AddFriendlyPegs(int PEG_COUNT = 1)
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{
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for (int i = 0; i < PEG_COUNT; i++)
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{
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FriendlyPeg newFriendlyPeg = Globals.GetRandomFromList(_friendlyPegScenes).Instantiate<FriendlyPeg>();
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newFriendlyPeg._id = _pegsCreated;
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newFriendlyPeg.Death += HandlePegRemoval;
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newFriendlyPeg.Click += HandlePegClick;
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newFriendlyPeg._pegController = this;
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Dictionary<Vector2I, MapCell> unoccupied = _playArea._map._bottomRow.Where(c => c.Value._occupant == null).ToDictionary();
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MapCell randomCell = unoccupied.ElementAt(Globals._rng.Next(unoccupied.Keys.Count)).Value;
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SetPeg(newFriendlyPeg, randomCell);
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_pegs.Add(newFriendlyPeg);
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AddChild(newFriendlyPeg);
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_pegsCreated++;
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}
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}
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public void AddFriendlyPegs(List<Vector2I> POSITIONS)
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{
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for (int i = 0; i < POSITIONS.Count; i++)
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{
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FriendlyPeg newFriendlyPeg = Globals.GetRandomFromList(_friendlyPegScenes).Instantiate<FriendlyPeg>();
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newFriendlyPeg._id = _pegsCreated;
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newFriendlyPeg.Scale *= _pegsCreated == 4 ? 1.5f : 1f;
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newFriendlyPeg.Death += HandlePegRemoval;
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newFriendlyPeg.Click += HandlePegClick;
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newFriendlyPeg._pegController = this;
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SetPeg(newFriendlyPeg, _map._cells[POSITIONS[i]]);
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_pegs.Add(newFriendlyPeg);
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AddChild(newFriendlyPeg);
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_pegsCreated++;
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}
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}
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public void AddHostilePegs(int PEG_COUNT = 1)
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{
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for (int i = 0; i < PEG_COUNT; i++)
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{
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HostilePeg newHostilePeg = Globals.GetRandomFromList(_hostilePegScenes).Instantiate<HostilePeg>();
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newHostilePeg._id = _pegsCreated;
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newHostilePeg.Death += HandlePegRemoval;
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newHostilePeg.Click += HandlePegClick;
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newHostilePeg._pegController = this;
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Dictionary<Vector2I, MapCell> unoccupied = _map._bottomRow.Where(c => c.Value._occupant == null).ToDictionary();
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MapCell randomCell = unoccupied.ElementAt(Globals._rng.Next(unoccupied.Count)).Value;
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SetPeg(newHostilePeg, randomCell);
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_pegs.Add(newHostilePeg);
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AddChild(newHostilePeg);
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_pegsCreated++;
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}
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}
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public void AddHostilePegs(List<Vector2I> POSITIONS)
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{
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for (int i = 0; i < POSITIONS.Count; i++)
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{
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HostilePeg newHostilePeg = Globals.GetRandomFromList(_hostilePegScenes).Instantiate<HostilePeg>();
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newHostilePeg._id = _pegsCreated;
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newHostilePeg.Scale *= _pegsCreated == 4 ? 1.5f : 1f;
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newHostilePeg.Death += HandlePegRemoval;
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newHostilePeg.Click += HandlePegClick;
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newHostilePeg._pegController = this;
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newHostilePeg._map = _playArea._map;
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SetPeg(newHostilePeg, _map._cells[POSITIONS[i]]);
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_pegs.Add(newHostilePeg);
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AddChild(newHostilePeg);
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_pegsCreated++;
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}
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}
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public void HandlePegTurn()
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{
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_tweenStages.Clear();
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int loop = 0;
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bool anyPegsActed = true;
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while (anyPegsActed)
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{
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anyPegsActed = false;
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for (int i = 0; i < _pegs.Count; i++)
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{
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Peg peg = _pegs[i];
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PegAction action = peg.SelectAction();
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if (action != null)
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{
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action.DoImmediately(peg);
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string key = action._priority + ":" + loop;
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if (!_tweenStages.ContainsKey(key))
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{
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_tweenStages[key] = new();
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}
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_tweenStages[key].Add(new(peg, action));
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if (!anyPegsActed)
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{
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anyPegsActed = true;
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}
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peg._staminaRemaining -= action._cost;
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}
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}
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loop++;
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}
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ProcessTween();
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}
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public void HandlePegClick(Node CLICKED_NODE, int CLICK_TYPE)
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{
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if (CLICKED_NODE is not Peg peg)
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{
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return;
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}
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if (CLICK_TYPE == 0)
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{
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List<Vector2I> newPath = peg.GetBestPath();
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// pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
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// for (int i = 0; i < newPath.Count; i++)
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// {
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// pathLayer.SetCell(newPath[i],0,Vector2I.One);
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// }
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Map map = _playArea._map;
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TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
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List<Vector2I> pl = [.. pathLayer.GetUsedCells()];
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Dictionary<Vector2I, MapCell> visible = peg.GetVisibleCells();
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for (int i = 0; i < pl.Count; i++)
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{
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Vector2I cell = pl[i];
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pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(cell,0,Vector2I.Down + Vector2I.Right*(visible.ContainsKey(cell) ? 1 : 4)));
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}
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}
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else if (CLICK_TYPE == 2)
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{
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HandlePegRemoval(peg);
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}
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}
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public void HandlePegRemoval(Peg PEG_TO_REMOVE)
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{
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_pegs.Remove(PEG_TO_REMOVE);
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_playArea._map.SetCellPeg(_map._cells[PEG_TO_REMOVE._address], null);
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PEG_TO_REMOVE.QueueFree();
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_pegsDestroyed++;
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}
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public void HandlePegSort()
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{
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_pegs = [.. _pegs.OrderBy(p => p._address.Y).ThenBy(p => p._distanceToGoal).ThenBy(p => Math.Abs(p._address.X - _playArea._map._maxX / 2))];
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}
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public void Initiate()
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{
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TileMapLayer init = _playArea.GetNode<TileMapLayer>("InitialPositions");
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List<Vector2I> initPos = [.. init.GetUsedCells()];
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List<Vector2I> positions = [.. initPos.OrderBy(c => c.Y).ThenBy(c => c.X)];
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List<Vector2I> hPositions = [.. positions.Where(c => (int)init.GetCellTileData(c).GetCustomData("disposition") == -1)];
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List<Vector2I> fPositions = [.. positions.Where(c => (int)init.GetCellTileData(c).GetCustomData("disposition") == 1)];
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AddHostilePegs(hPositions);
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AddFriendlyPegs(fPositions);
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}
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public void ProcessTween()
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{
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_tweenStages = _tweenStages.OrderBy(s => int.Parse(s.Key.Split(":")[0])).ThenBy(s => int.Parse(s.Key.Split(":")[1])).ToDictionary();
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if (_tweenStages.Count <= 0)
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{
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EndTurn();
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return;
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}
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_tween?.Kill();
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_tween = CreateTween();
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for (int i = 0; i < _tweenStages.Count; i++)
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{
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_tween.Chain().TweenInterval(0.5f);
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List<Tuple<Peg, PegAction>> tweenSteps = _tweenStages.Values.ElementAt(i);
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for (int j = 0; j < tweenSteps.Count; j++)
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{
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Tuple<Peg, PegAction> step = tweenSteps[j];
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Peg peg = step.Item1;
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PegAction action = step.Item2;
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Tween tween = action.CreateAnimation(peg);
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_tween.Parallel().TweenSubtween(tween);
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}
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}
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_tween.TweenCallback(Callable.From(EndTurn));
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}
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public override void StartTurn()
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{
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AddHostilePegs(4);
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for (int i = 0; i < _pegs.Count; i++)
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{
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_pegs[i].StartTurn();
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}
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HandlePegSort();
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HandlePegTurn();
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}
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public void SetPeg(Peg PEG, MapCell CELL)
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{
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_map.SetCellPeg(CELL, PEG);
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PEG._cell = CELL;
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PEG.GlobalPosition = CELL.GlobalPosition;
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}
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}
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