Files
peggle-roguelike/PegController.cs
T

215 lines
6.0 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
public partial class PegController : TurnController
{
public int _actionLoop = 0;
public PackedScene _hostilePegScene = GD.Load<PackedScene>("res://hostile_peg.tscn");
public List<Peg> _pegs = new();
public PlayerController _playerController;
public Dictionary<int, List<Tween>> _tweenStages = new();
public Tween _tween;
public void AddHostilePegs(int PEG_COUNT = 1)
{
for (int i = 0; i < PEG_COUNT; i++)
{
HostilePeg newHostilePeg = _hostilePegScene.Instantiate<HostilePeg>();
newHostilePeg.Death += HandlePegRemoval;
newHostilePeg.Clicked += HandlePegClick;
newHostilePeg.RightClicked += HandlePegRightClick;
newHostilePeg._stamina = Globals._rng.Next(2,4+1);
newHostilePeg.Modulate = new Color(newHostilePeg._stamina == 2 ? "#FF0000" : newHostilePeg._stamina == 3 ? "#00FF00" : "#0000FF");
newHostilePeg._pegController = this;
List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _pegs.All(e => e._address != c))];
Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
SetPeg(newHostilePeg, randomCell);
_pegs.Add(newHostilePeg);
AddChild(newHostilePeg);
}
}
public void AddHostilePegs(List<Vector2I> POSITIONS)
{
for (int i = 0; i < POSITIONS.Count; i++)
{
HostilePeg newHostilePeg = _hostilePegScene.Instantiate<HostilePeg>();
newHostilePeg.Death += HandlePegRemoval;
newHostilePeg.Clicked += HandlePegClick;
newHostilePeg.RightClicked += HandlePegRightClick;
newHostilePeg._stamina = Globals._rng.Next(2,4+1);
newHostilePeg._hitRange = Globals._rng.Next(1,2+1);
newHostilePeg.GetNode<Sprite2D>("Sprite2D").SelfModulate = new Color(newHostilePeg._stamina == 2 ? "#FF0000" : newHostilePeg._stamina == 3 ? "#00FF00" : "#0000FF");
newHostilePeg._pegController = this;
SetPeg(newHostilePeg, POSITIONS[i]);
_pegs.Add(newHostilePeg);
AddChild(newHostilePeg);
}
}
public List<Peg> GetRemainingPegs()
{
return [.. _pegs.Where(e => e.CanMove() || e.CanAttack())];
}
public void HandlePegActions()
{
_actionLoop = 0;
_tweenStages.Clear();
Map map = _playArea._map;
_pegs.ForEach(e => e._path.Clear());
List<Peg> remainingPegs = GetRemainingPegs();
while (remainingPegs.Count > 0 && _actionLoop <100)
{
for (int i = 0; i < remainingPegs.Count; i++)
{
Peg peg = remainingPegs[i];
if (!peg.CanMove() && !peg.CanAttack())
{
GD.Print(i);
}
HandlePegPathing(peg);
HandlePegAttacking(peg);
}
remainingPegs = GetRemainingPegs();
_actionLoop++;
}
}
public void HandlePegAttacking(Peg PEG)
{
if (!PEG.CanAttack())
{
return;
}
PEG.Attack();
}
public void HandlePegClick(Peg PEG)
{
if (PEG._staminaRemaining <= 0){
return;
}
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> newPath = PEG.GetBestPath();
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
for (int i = 0; i < newPath.Count; i++)
{
pathLayer.SetCell(newPath[i],0,Vector2I.One);
}
}
public void HandlePegRightClick(Peg PEG)
{
HandlePegRemoval(PEG);
}
public void HandlePegPathing(Peg PEG)
{
if (!PEG.CanMove())
{
return;
}
List<Vector2I> path = PEG.GetBestPath();
if (path?.Count == 0)
{
// PEG.Move(PEG._path.LastOrDefault(PEG._address), this);
return;
}
PEG.Move(path[0]);
}
public void HandlePegRemoval(Peg PEG_TO_REMOVE)
{
_pegs.Remove(PEG_TO_REMOVE);
_playArea._map.SetCellPeg(PEG_TO_REMOVE._address, null);
PEG_TO_REMOVE.QueueFree();
}
public void HandlePegSort()
{
_pegs = [.. _pegs.OrderBy(e => e._address.Y).ThenBy(e => e._path.Count).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
}
public void Initiate()
{
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
AddHostilePegs(positions);
}
public void ProcessTween()
{
_tweenStages = _tweenStages.OrderBy(s => s.Key).ToDictionary();
GD.Print(string.Join(", ", _tweenStages.Keys));
if (_tweenStages.Count <= 0)
{
EndTurn();
return;
}
if (_tween != null)
{
_tween.Kill();
}
_tween = CreateTween();
for (int i = 0; i < _tweenStages.Count; i++)
{
_tween.Chain().TweenInterval(0.5f);
List<Tween> tweenSteps = _tweenStages.Values.ElementAt(i);
for (int j = 0; j < tweenSteps.Count; j++)
{
Tween step = tweenSteps[j];
_tween.Parallel().TweenSubtween(step);
}
}
_tween.TweenCallback(Callable.From(EndTurn));
}
public override void StartTurn()
{
AddHostilePegs(1);
for (int i = 0; i < _pegs.Count; i++)
{
_pegs[i].StartTurn();
}
HandlePegSort();
HandlePegActions();
ProcessTween();
}
public void SetPeg(Peg PEG, Vector2I CELL)
{
if (CELL == new Vector2I(16, 14))
{
PEG._track = true;
}
_playArea._map.SetCellPeg(CELL, PEG);
PEG.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
}
}