67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Enemy : StaticBody2D
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{
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[Signal]
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public delegate void DeathEventHandler(Enemy THIS);
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[Signal]
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public delegate void ClickedEventHandler(Enemy THIS);
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public bool _hovered = false, _track = false;
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public int _damage = 1, _health = 2, _speed, _speedRemaining, _visibilityRange = 4;
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public Vector2I _address, _range = Vector2I.Up;
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public List<Vector2I> _path = new();
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public float _movement = 0;
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public EnemyController _enemyController;
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public override void _Ready()
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{
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base._Ready();
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (_hovered)
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{
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if (Input.IsActionJustPressed("leftClick"))
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{
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EmitSignal(SignalName.Clicked, this);
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}
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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base._PhysicsProcess(delta);
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}
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public void Attack(Commander COMMANDER)
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{
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COMMANDER.TakeDamage(_damage, this);
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}
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public void CounterAttack(Commander COMMANDER)
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{
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}
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public void TakeDamage(int DAMAGE, Commander ATTACKER)
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{
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_health -= DAMAGE;
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CounterAttack(ATTACKER);
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if (_health <= 0)
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{
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EmitSignal(SignalName.Death, this);
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}
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}
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public void OnMouseEntered(){
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_hovered = true;
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}
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public void OnMouseExited(){
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_hovered = false;
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}
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}
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