Files
peggle-roguelike/MapCellOccupant.cs
T

17 lines
320 B
C#

using Godot;
using System;
public partial class MapCellOccupant : HoverableNode
{
public Vector2I _address;
public MapCell _cell;
public Disposition _disposition = Disposition.NONE;
public enum Disposition
{
NONE = 0,
FRIENDLY = 1,
HOSTILE = -1,
NEUTRAL = -2
}
}