Files
peggle-roguelike/EnemyController.cs
T

215 lines
6.6 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
public partial class EnemyController : TurnController
{
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
public List<Enemy> _enemies = new();
public PlayerController _playerController;
public void AddEnemies(int ENEMY_COUNT = 1)
{
for (int i = 0; i < ENEMY_COUNT; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += RemoveEnemy;
newEnemy.Clicked += HandleEnemyClick;
newEnemy.RightClicked += HandleEnemyRightClick;
newEnemy._speed = Globals._rng.Next(2,4+1);
newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
SetEnemy(newEnemy, randomCell);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public void AddEnemies(List<Vector2I> POSITIONS)
{
for (int i = 0; i < POSITIONS.Count; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += RemoveEnemy;
newEnemy.Clicked += HandleEnemyClick;
newEnemy.RightClicked += HandleEnemyRightClick;
newEnemy._speed = Globals._rng.Next(2,4+1);
newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
SetEnemy(newEnemy, POSITIONS[i]);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public void EnemyAttacks()
{
List<Enemy> attackingEnemies = [.. _enemies.Where(e => e._address.Y <= e._hitRange)];
for (int i = 0; i < attackingEnemies.Count; i++)
{
Enemy enemy = attackingEnemies[i];
// enemy.Attack();
}
}
public void GetRemainingSpeed(Enemy ENEMY)
{
ENEMY._speedRemaining = ENEMY._address.Y <= _playArea._map.GetFirstOpenRow() || ENEMY._address.Y <= ENEMY._hitRange ? 0 : ENEMY._speed;
}
public void HandleEnemyClick(Enemy ENEMY)
{
if (ENEMY._speedRemaining <= 0){
return;
}
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> newPath = ENEMY.GetBestPath(_playArea._map);
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
for (int i = 0; i < newPath.Count; i++)
{
pathLayer.SetCell(newPath[i],0,Vector2I.One);
}
}
public void HandleEnemyRightClick(Enemy ENEMY)
{
RemoveEnemy(ENEMY);
}
public void Initiate()
{
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
AddEnemies(positions);
}
public void MoveEnemies()
{
Map map = _playArea._map;
for (int i = 0; i < _enemies.Count; i++)
{
Enemy enemy = _enemies[i];
GetRemainingSpeed(enemy);
if (enemy._speedRemaining > 0)
{
enemy._path = enemy.GetBestPath(map);
if (enemy._path.Count <= 0)
{
enemy._speedRemaining = 0;
}
}
}
List<Enemy> remainingEnemies = GetRemainingEnemies(_enemies);
_enemies.ForEach(e => e._path.Clear());
if (remainingEnemies.Count == 0)
{
return;
}
while (remainingEnemies.Count > 0)
{
remainingEnemies = GetRemainingEnemies(remainingEnemies);
for (int i = 0; i < remainingEnemies.Count; i++)
{
Enemy enemy = remainingEnemies[i];
if (enemy._speedRemaining <= 0)
{
continue;
}
if (enemy._address.Y <= map.GetFirstOpenRow())
{
enemy._speedRemaining = 0;
continue;
}
List<Vector2I> path = enemy.GetBestPath(map);
if (path.Count == 0)
{
continue;
}
Vector2I cell = path[0];
if (cell.Y <= enemy._address.Y)
{
map.SetCellEnemy(cell, enemy);
enemy._path.Add(cell);
}
enemy._speedRemaining--;
}
}
Tween tween = CreateTween();
tween.SetParallel();
List<Enemy> movingEnemies = [.. _enemies.Where(e => e._path.Count > 0)];
int maxSteps = movingEnemies.Max(e => e._path.Count);
for (int i = 0; i < maxSteps; i++)
{
for (int j = 0; j < movingEnemies.Count; j++)
{
Enemy mEnemy = movingEnemies[j];
if (mEnemy._path.Count <= i)
{
continue;
}
if (j == 0)
{
tween.Chain();
}
else
{
tween.Parallel();
}
tween.TweenProperty(mEnemy, "global_position", map.GetCellPositionFromAddress(mEnemy._path[i]), .25f);
}
}
tween.TweenCallback(Callable.From(() => EmitSignal(SignalName.TurnDone)));
_playArea.HighlightCells();
}
public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
{
_enemies.Remove(ENEMY_TO_REMOVE);
_playArea._map.SetCellEnemy(ENEMY_TO_REMOVE._address, null);
ENEMY_TO_REMOVE.QueueFree();
}
public List<Enemy> GetRemainingEnemies(List<Enemy> ENEMIES)
{
return [.. ENEMIES.Where(e => e._speedRemaining > 0).OrderByDescending(e => e.GetBestPath(_playArea._map).Count).ThenBy(e => e._address.Y).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
}
public override void StartTurn()
{
AddEnemies(1);
MoveEnemies();
EnemyAttacks();
}
public void SetEnemy(Enemy ENEMY, Vector2I CELL)
{
if (CELL == new Vector2I(16, 14))
{
ENEMY._track = true;
}
_playArea._map.SetCellEnemy(CELL, ENEMY);
ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
}
}