215 lines
6.6 KiB
C#
215 lines
6.6 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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public partial class EnemyController : TurnController
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{
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public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
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public List<Enemy> _enemies = new();
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public PlayerController _playerController;
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public void AddEnemies(int ENEMY_COUNT = 1)
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{
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for (int i = 0; i < ENEMY_COUNT; i++)
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy.RightClicked += HandleEnemyRightClick;
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newEnemy._speed = Globals._rng.Next(2,4+1);
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newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
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newEnemy._enemyController = this;
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List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
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Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
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SetEnemy(newEnemy, randomCell);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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}
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}
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public void AddEnemies(List<Vector2I> POSITIONS)
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{
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for (int i = 0; i < POSITIONS.Count; i++)
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy.RightClicked += HandleEnemyRightClick;
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newEnemy._speed = Globals._rng.Next(2,4+1);
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newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
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newEnemy._enemyController = this;
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SetEnemy(newEnemy, POSITIONS[i]);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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}
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}
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public void EnemyAttacks()
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{
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List<Enemy> attackingEnemies = [.. _enemies.Where(e => e._address.Y <= e._hitRange)];
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for (int i = 0; i < attackingEnemies.Count; i++)
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{
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Enemy enemy = attackingEnemies[i];
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// enemy.Attack();
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}
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}
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public void GetRemainingSpeed(Enemy ENEMY)
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{
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ENEMY._speedRemaining = ENEMY._address.Y <= _playArea._map.GetFirstOpenRow() || ENEMY._address.Y <= ENEMY._hitRange ? 0 : ENEMY._speed;
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}
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public void HandleEnemyClick(Enemy ENEMY)
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{
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if (ENEMY._speedRemaining <= 0){
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return;
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}
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TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
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List<Vector2I> newPath = ENEMY.GetBestPath(_playArea._map);
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pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
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for (int i = 0; i < newPath.Count; i++)
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{
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pathLayer.SetCell(newPath[i],0,Vector2I.One);
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}
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}
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public void HandleEnemyRightClick(Enemy ENEMY)
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{
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RemoveEnemy(ENEMY);
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}
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public void Initiate()
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{
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List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
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AddEnemies(positions);
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}
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public void MoveEnemies()
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{
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Map map = _playArea._map;
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for (int i = 0; i < _enemies.Count; i++)
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{
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Enemy enemy = _enemies[i];
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GetRemainingSpeed(enemy);
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if (enemy._speedRemaining > 0)
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{
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enemy._path = enemy.GetBestPath(map);
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if (enemy._path.Count <= 0)
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{
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enemy._speedRemaining = 0;
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}
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}
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}
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List<Enemy> remainingEnemies = GetRemainingEnemies(_enemies);
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_enemies.ForEach(e => e._path.Clear());
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if (remainingEnemies.Count == 0)
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{
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return;
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}
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while (remainingEnemies.Count > 0)
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{
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remainingEnemies = GetRemainingEnemies(remainingEnemies);
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for (int i = 0; i < remainingEnemies.Count; i++)
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{
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Enemy enemy = remainingEnemies[i];
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if (enemy._speedRemaining <= 0)
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{
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continue;
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}
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if (enemy._address.Y <= map.GetFirstOpenRow())
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{
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enemy._speedRemaining = 0;
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continue;
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}
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List<Vector2I> path = enemy.GetBestPath(map);
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if (path.Count == 0)
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{
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continue;
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}
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Vector2I cell = path[0];
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if (cell.Y <= enemy._address.Y)
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{
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map.SetCellEnemy(cell, enemy);
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enemy._path.Add(cell);
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}
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enemy._speedRemaining--;
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}
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}
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Tween tween = CreateTween();
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tween.SetParallel();
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List<Enemy> movingEnemies = [.. _enemies.Where(e => e._path.Count > 0)];
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int maxSteps = movingEnemies.Max(e => e._path.Count);
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for (int i = 0; i < maxSteps; i++)
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{
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for (int j = 0; j < movingEnemies.Count; j++)
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{
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Enemy mEnemy = movingEnemies[j];
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if (mEnemy._path.Count <= i)
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{
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continue;
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}
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if (j == 0)
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{
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tween.Chain();
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}
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else
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{
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tween.Parallel();
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}
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tween.TweenProperty(mEnemy, "global_position", map.GetCellPositionFromAddress(mEnemy._path[i]), .25f);
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}
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}
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tween.TweenCallback(Callable.From(() => EmitSignal(SignalName.TurnDone)));
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_playArea.HighlightCells();
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}
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public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
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{
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_enemies.Remove(ENEMY_TO_REMOVE);
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_playArea._map.SetCellEnemy(ENEMY_TO_REMOVE._address, null);
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ENEMY_TO_REMOVE.QueueFree();
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}
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public List<Enemy> GetRemainingEnemies(List<Enemy> ENEMIES)
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{
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return [.. ENEMIES.Where(e => e._speedRemaining > 0).OrderByDescending(e => e.GetBestPath(_playArea._map).Count).ThenBy(e => e._address.Y).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
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}
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public override void StartTurn()
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{
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AddEnemies(1);
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MoveEnemies();
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EnemyAttacks();
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}
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public void SetEnemy(Enemy ENEMY, Vector2I CELL)
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{
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if (CELL == new Vector2I(16, 14))
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{
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ENEMY._track = true;
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}
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_playArea._map.SetCellEnemy(CELL, ENEMY);
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ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
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}
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}
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