Files
peggle-roguelike/Pegs/FriendlyPegs/Spearman.cs
T
2026-07-04 03:04:56 -04:00

26 lines
618 B
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class Spearman : FriendlyPeg
{
public override void _Ready()
{
base._Ready();
_stamina = 2;
_visibility = 4;
}
public override MapCell Goal()
{
Dictionary<Vector2I, MapCell> enemies = GetVisibleEnemies();
if (enemies.Count == 0)
{
return _cell;
}
Dictionary<Vector2I, MapCell> closest = enemies.OrderBy(e => (e.Value._occupant._address - _address).Length()).ToDictionary();
return closest.ElementAt(0).Value;
}
}