71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class EnemyController : TurnController
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{
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public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
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public List<Enemy> _enemies = new();
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public PlayerController _playerController;
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public void AddEnemies(int ENEMY_COUNT = 1)
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{
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for (int i = 0; i < ENEMY_COUNT; i++)
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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List<GridMarker> lastRow = _grid._gridMarkers.Last();
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List<GridMarker> unoccupiedMarkers = [.. lastRow.Where(m => m._occupant == null).Cast<GridMarker>()];
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GridMarker randomMarker = unoccupiedMarkers[Globals._rng.Next(unoccupiedMarkers.Count)];
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WarpEnemy(newEnemy, randomMarker);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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}
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}
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public void Initiate()
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{
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AddEnemies(3);
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}
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public void MoveEnemy(Enemy ENEMY)
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{
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ENEMY._gridMarker = _grid.GetMarkerByAddress((Vector2I)(ENEMY._gridMarker._address + ENEMY._speed));
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Tween tween = CreateTween();
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tween.TweenProperty(ENEMY, "global_position", ENEMY._gridMarker.GlobalPosition, 1.0f);
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}
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public void MoveEnemies(List<Enemy> ENEMIES = null)
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{
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ENEMIES ??= _enemies;
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Tween tween = CreateTween();
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tween.SetParallel();
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for (int i = 0; i < ENEMIES.Count; i++)
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{
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ENEMIES[i]._gridMarker = _grid.GetMarkerByAddress((Vector2I)(ENEMIES[i]._gridMarker._address + ENEMIES[i]._speed));
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tween.TweenProperty(ENEMIES[i], "global_position", ENEMIES[i]._gridMarker.GlobalPosition, 0.4f);
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}
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tween.TweenCallback(Callable.From(() => EmitSignal(SignalName.TurnDone)));
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}
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public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
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{
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_enemies.Remove(ENEMY_TO_REMOVE);
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ENEMY_TO_REMOVE.QueueFree();
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}
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public override void StartTurn()
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{
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AddEnemies();
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MoveEnemies();
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}
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public void WarpEnemy(Enemy ENEMY, GridMarker DESTINATION_MARKER)
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{
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ENEMY._gridMarker = DESTINATION_MARKER;
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ENEMY.GlobalPosition = DESTINATION_MARKER.GlobalPosition;
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}
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}
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