Files
peggle-roguelike/EnemyController.cs
T

71 lines
2.2 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class EnemyController : TurnController
{
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
public List<Enemy> _enemies = new();
public PlayerController _playerController;
public void AddEnemies(int ENEMY_COUNT = 1)
{
for (int i = 0; i < ENEMY_COUNT; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += RemoveEnemy;
List<GridMarker> lastRow = _grid._gridMarkers.Last();
List<GridMarker> unoccupiedMarkers = [.. lastRow.Where(m => m._occupant == null).Cast<GridMarker>()];
GridMarker randomMarker = unoccupiedMarkers[Globals._rng.Next(unoccupiedMarkers.Count)];
WarpEnemy(newEnemy, randomMarker);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public void Initiate()
{
AddEnemies(3);
}
public void MoveEnemy(Enemy ENEMY)
{
ENEMY._gridMarker = _grid.GetMarkerByAddress((Vector2I)(ENEMY._gridMarker._address + ENEMY._speed));
Tween tween = CreateTween();
tween.TweenProperty(ENEMY, "global_position", ENEMY._gridMarker.GlobalPosition, 1.0f);
}
public void MoveEnemies(List<Enemy> ENEMIES = null)
{
ENEMIES ??= _enemies;
Tween tween = CreateTween();
tween.SetParallel();
for (int i = 0; i < ENEMIES.Count; i++)
{
ENEMIES[i]._gridMarker = _grid.GetMarkerByAddress((Vector2I)(ENEMIES[i]._gridMarker._address + ENEMIES[i]._speed));
tween.TweenProperty(ENEMIES[i], "global_position", ENEMIES[i]._gridMarker.GlobalPosition, 0.4f);
}
tween.TweenCallback(Callable.From(() => EmitSignal(SignalName.TurnDone)));
}
public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
{
_enemies.Remove(ENEMY_TO_REMOVE);
ENEMY_TO_REMOVE.QueueFree();
}
public override void StartTurn()
{
AddEnemies();
MoveEnemies();
}
public void WarpEnemy(Enemy ENEMY, GridMarker DESTINATION_MARKER)
{
ENEMY._gridMarker = DESTINATION_MARKER;
ENEMY.GlobalPosition = DESTINATION_MARKER.GlobalPosition;
}
}