made an action be owned by a contact instead of actor; made another example action

This commit is contained in:
2026-02-02 17:51:12 -05:00
parent 7095a140a0
commit 36b934b200
6 changed files with 39 additions and 9 deletions

View File

@@ -16,10 +16,10 @@ public partial class Example1 : Action
{
base.Fire();
// GD.Print(_owner);
List<Shield> unbrokenShields = [.. _owner._board._shields.Where(s=>!s._broken)];
List<Shield> unbrokenShields = [.. _contact._owner._board._shields.Where(s=>!s._broken)];
int shieldNumber = Globals._rng.Next(0, unbrokenShields.Count);
int damageAmount = Globals._rng.Next(-12,-8);
_owner._board._shields[shieldNumber].ChangeHealth(damageAmount);
((Player)_owner)._phone._debug.Text = "Shield " + shieldNumber + " damaged " + damageAmount + "hp";
_contact._owner._board._shields[shieldNumber].ChangeHealth(damageAmount);
((Player)_contact._owner)._phone._debug.Text = "Shield " + shieldNumber + " damaged " + damageAmount + "hp";
}
}

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@@ -0,0 +1,22 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
public partial class Example2 : Action
{
public override void _Ready()
{
base._Ready();
}
public override void Fire()
{
base.Fire();
int shieldNumber = 2;
int damageAmount = Globals._rng.Next(-50,-30);
_contact._owner._board._shields[shieldNumber].ChangeHealth(damageAmount);
((Player)_contact._owner)._phone._debug.Text = "Shield " + shieldNumber + " damaged " + damageAmount + "hp";
}
}

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@@ -0,0 +1 @@
uid://bsmvcs8l2p211