made an action be owned by a contact instead of actor; made another example action
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22
Gameplay/Actions/Example2.cs
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22
Gameplay/Actions/Example2.cs
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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public partial class Example2 : Action
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{
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public override void _Ready()
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{
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base._Ready();
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}
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public override void Fire()
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{
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base.Fire();
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int shieldNumber = 2;
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int damageAmount = Globals._rng.Next(-50,-30);
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_contact._owner._board._shields[shieldNumber].ChangeHealth(damageAmount);
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((Player)_contact._owner)._phone._debug.Text = "Shield " + shieldNumber + " damaged " + damageAmount + "hp";
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}
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}
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