reworking effects, turning them into their own scene for replicability

This commit is contained in:
2026-02-03 03:37:58 -05:00
parent 36b934b200
commit 435fbc7ba2
32 changed files with 321 additions and 172 deletions

27
Gameplay/Effect.cs Normal file
View File

@@ -0,0 +1,27 @@
using Godot;
using System;
public partial class Effect : Node
{
public Contact _contact;
public virtual void Fire()
{
}
public virtual void End()
{
}
public virtual void SetContact(Contact CONTACT)
{
_contact = CONTACT;
GD.Print(_contact);
}
public virtual void Start()
{
}
}