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8 Commits

Author SHA1 Message Date
cojoedmo
043eb19b5a starting a major rework, where all effects are controlled within a contact 2026-02-06 02:13:01 -05:00
cojoedmo
435fbc7ba2 reworking effects, turning them into their own scene for replicability 2026-02-03 03:37:58 -05:00
Conor Edmonds
36b934b200 made an action be owned by a contact instead of actor; made another example action 2026-02-02 17:51:12 -05:00
Conor Edmonds
672e91d381 Saturday, 31 January 2026 01:00:43 2026-01-31 01:00:45 -05:00
cojoedmo
f07139c440 reworked Mark function to handle Clear function, fixed Goal class to adjusted address format, added shufflecellsfunction 2026-01-27 02:54:52 -05:00
Conor Edmonds
2c74f67abe lil upd 2026-01-25 21:04:47 -05:00
cojoedmo
2fdf0d6442 add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples 2026-01-25 15:01:48 -05:00
cojoedmo
e2b7d6616a first commit 2026-01-19 17:44:00 -05:00
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