Files
tictactoe/Gameplay/Contact.cs

78 lines
1.6 KiB
C#

using Godot;
using System;
using System.Runtime.CompilerServices;
public partial class Contact : Sprite2D
{
public bool _clickable = false, _interval = false;
public int _number, _calls = 0, _maxCalls = 0;
public Timer _timer, _cooldown;
public Action _action;
public Actor _owner;
public override void _Ready()
{
_timer = GetNode<Timer>("Timer");
_cooldown = GetNode<Timer>("Cooldown");
_action = GetNode<Action>("Action");
_action._contact = this;
}
public virtual void CallAction()
{
if (_cooldown.TimeLeft == 0 || _action._cooldownSeconds == 0)
{
GD.Print("Action fired!!");
_action.Fire();
}
}
public void PassNumber(int NUMBER)
{
_number = NUMBER;
}
public void PassOwner(Actor OWNER)
{
_owner = OWNER;
}
public void SetTimer(float SECONDS)
{
_action._timerSeconds = SECONDS;
_interval = true;
_clickable = false;
}
public void SetCooldown(float SECONDS)
{
_action._cooldownSeconds = SECONDS;
_interval = false;
_clickable = true;
}
public void Start()
{
// GD.Print(_action._timerSeconds);
if (_action._timerSeconds > 0)
{
_timer.Start(_action._timerSeconds);
_calls = 0;
}
}
private void OnTimerTimeout()
{
if (_calls <= _maxCalls || _maxCalls == 0)
{
CallAction();
_timer.Start(_action._timerSeconds);
_calls++;
}
}
private void OnCooldownTimeout()
{
}
}