63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Phone : Sprite2D
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{
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public PhoneButton _hoveredButton;
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public List<PhoneButton> _phoneButtons = new();
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public Player _player;
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public Contact _loadedContact;
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public CallButton _callButton;
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public RichTextLabel _debug;
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public override void _Ready()
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{
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_debug = GetNode<RichTextLabel>("Debug");
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_callButton = GetNode<CallButton>("CallButton");
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_callButton._phone = this;
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_phoneButtons = GetChildren().Where(c=>c is PhoneButton).Cast<PhoneButton>().ToList();
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for (int i = 0; i < _phoneButtons.Count; i++)
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{
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_phoneButtons[i]._phone = this;
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}
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_phoneButtons[0]._contact._action = new Example1();
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_phoneButtons[0]._contact._action._owner = _player;
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_phoneButtons[0]._contact.SetTimer(1.5f);
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}
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public override void _Process(double DELTA_)
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{
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// _hoveredButton = _phoneButtons.FirstOrDefault(c => c._isHovered, null);
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}
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// public void CallLoadedContact()
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// {
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// _loadedContact.CallAction();
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// ResetContact();
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// }
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// public void LoadContact(Contact CONTACT)
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// {
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// _loadedContact = CONTACT;
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// _debug.Text = _loadedContact.GetType().ToString();
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// }
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public void PassPlayer(Player PLAYER)
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{
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_player = PLAYER;
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for (int i = 0; i < _phoneButtons.Count; i++)
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{
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_phoneButtons[i]._phone = this;
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_phoneButtons[i]._contact.PassOwner(PLAYER);
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_phoneButtons[i]._contact.PassNumber((i+1)%10);
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}
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}
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public void ResetContact()
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{
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// _loadedContact = null;
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// _debug.Text = "";
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}
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}
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