Files
tictactoe/Gameplay/Actor.cs

151 lines
4.8 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
public partial class Actor : Sprite2D
{
public Sprite2D _markNormal, _markPressed, _markHovered, _markDisabled, _markFocused;
public Board _board;
public override void _Ready()
{
_markNormal = GetNode<Sprite2D>("MarkNormal");
_markPressed = GetNode<Sprite2D>("MarkPressed");
_markHovered = GetNode<Sprite2D>("MarkHovered");
_markDisabled = GetNode<Sprite2D>("MarkDisabled");
_markFocused = GetNode<Sprite2D>("MarkFocused");
}
// CALLABLE ACTIONS
public bool RotateCells(int ROTATIONS = 1)
{
List<Vector2> positions = new(_board._cells.Select(c=>c.Position).ToList());
List<int> addresses = new(_board._cells.Select(c=>c._address).ToList());
Dictionary<int, int> cwShifts = new()
{
{0,1}, {1,2}, {2,5}, {3,0}, {4,4}, {5,8}, {6,3}, {7,6}, {8,7}
};
Dictionary<int, int> ccwShifts = new()
{
{0,3}, {1,0}, {2,1}, {3,6}, {4,4}, {5,2}, {6,7}, {7,8}, {8,5}
};
Dictionary<int, int> shifts = ROTATIONS > 0 ? cwShifts : ccwShifts;
for (int i = 0; i < Math.Abs(ROTATIONS); i++)
{
for (int j = 0; j < addresses.Count; j++)
{
int address = addresses[j];
int newAddress = shifts[address];
addresses[j] = newAddress;
}
}
for (int i = 0; i < _board._cells.Count; i++)
{
int newCellAddress = addresses[i];
_board._cells[i].Position = positions[newCellAddress];
}
_board.RenumberCells();
return true;
}
public bool ShuffleCells()
{
List<Vector2> positions = new(_board._cells.Select(c=>c.Position).ToList());
Globals.Shuffle(positions);
for (int i = 0; i < _board._cells.Count; i++)
{
_board._cells[i].Position = positions[i];
}
_board.RenumberCells();
return true;
}
public bool ShiftMarks(int COLUMNS = 0, int ROWS = 0)
{
List<Actor> markers = new(_board._cells.Select(c=>c._marker).ToList());
int[,] cellsToTable = {{0,1,2},{3,4,5},{6,7,8}};
for (int i = 0; i < cellsToTable.GetLength(0); i++) //ROWS / Y
{
for (int j = 0; j < cellsToTable.GetLength(1); j++) //COLUMNS / X
{
int toY = ROWS >= 0 ? cellsToTable.GetLength(0) - 1 - i : i;
int fromY = toY - ROWS;
int toX = COLUMNS >= 0 ? cellsToTable.GetLength(1) - 1 - j : j;
int fromX = toX - COLUMNS;
if (fromY >= 0 && fromY <= cellsToTable.GetLength(0) && fromX >= 0 && fromX <= cellsToTable.GetLength(1))
{
int toI = cellsToTable[toY, toX];
int fromI = cellsToTable[fromY, fromX];
if (_board._cells[fromI]._marker != null)
{
_board._cells[toI].Mark(_board._cells[fromI]._marker);
_board._cells[fromI].Mark();
}
else
{
_board._cells[toI].Mark();
}
}
}
}
_board.RenumberCells();
return true;
}
public bool SlideCells(int SHIFT_SPOTS = 1)
{
List<Vector2> positions = new(_board._cells.Select(c=>c.Position).ToList());
int start = SHIFT_SPOTS > 0 ? 0 : 9;
for (int i = 0; i < _board._cells.Count; i++)
{
int newSpot = (start + i + SHIFT_SPOTS) % 9;
_board._cells[i].Position = positions[newSpot];
}
_board.RenumberCells();
return true;
}
public bool SwapCells(int CELL_A_ADDRESS = -1, int CELL_B_ADDRESS = -1)
{
if (CELL_A_ADDRESS < -1 || CELL_A_ADDRESS > 8 || CELL_B_ADDRESS < -1 || CELL_B_ADDRESS > 8 || CELL_A_ADDRESS == CELL_B_ADDRESS)
{
return false;
}
List<Vector2> positions = new(_board._cells.Select(c=>c.Position).ToList());
if (CELL_A_ADDRESS == -1)
{
CELL_A_ADDRESS = Globals._rng.Next(0,8);
while (CELL_A_ADDRESS == CELL_B_ADDRESS)
{
CELL_A_ADDRESS = Globals._rng.Next(0,8);
}
}
if (CELL_B_ADDRESS == -1)
{
CELL_B_ADDRESS = Globals._rng.Next(0,8);
while (CELL_B_ADDRESS == CELL_A_ADDRESS)
{
CELL_B_ADDRESS = Globals._rng.Next(0,8);
}
}
_board._cells[CELL_A_ADDRESS].Position = positions[CELL_B_ADDRESS];
_board._cells[CELL_B_ADDRESS].Position = positions[CELL_A_ADDRESS];
_board.RenumberCells();
return true;
}
//MoveMark
}