114 lines
2.6 KiB
C#
114 lines
2.6 KiB
C#
using Godot;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Runtime.Serialization;
|
|
|
|
public partial class Board : Sprite2D
|
|
{
|
|
public bool _active = false, _moveMade = false, _won = false;
|
|
public List<Cell> _cells = new();
|
|
public Enemy _owner;
|
|
public Actor _winner = null;
|
|
public GoalName _winningPattern;
|
|
public override void _Ready()
|
|
{
|
|
_cells = GetChildren().Where(c=>c is Cell).Cast<Cell>().ToList();
|
|
for (int i = 0; i < _cells.Count; i++)
|
|
{
|
|
_cells[i]._address = i;
|
|
}
|
|
}
|
|
|
|
|
|
public override void _Process(double DELTA_)
|
|
{
|
|
|
|
}
|
|
|
|
public void Activate()
|
|
{
|
|
Disable(false);
|
|
}
|
|
|
|
public Actor CheckForWinner()
|
|
{
|
|
// List<List<int>> playerGoalsMet = _owner._playerOpponent.CheckGoals();
|
|
// List<List<int>> ownerGoalsMet = _owner.CheckGoals();
|
|
// _winner = playerGoalsMet.Count>0 ? _owner._playerOpponent : ownerGoalsMet.Count>0 ? _owner : null;
|
|
// _won = _winner != null;
|
|
|
|
return _winner;
|
|
}
|
|
|
|
public void ClaimOwnership(Enemy OWNER)
|
|
{
|
|
_owner = OWNER;
|
|
_cells.ForEach(c=>c._owner = OWNER);
|
|
_cells.ForEach(c=>c._board = this);
|
|
}
|
|
|
|
public void ClearBoard(){
|
|
foreach (Cell cell in _cells)
|
|
{
|
|
cell.Mark();
|
|
}
|
|
}
|
|
|
|
public void Deactivate()
|
|
{
|
|
Disable(true);
|
|
}
|
|
|
|
public Cell GetCellByTenant(Enemy TENANT)
|
|
{
|
|
return _cells.Single(c=>c._tenant == TENANT);
|
|
}
|
|
|
|
public Cell GetCellByAddress(int ADDRESS)
|
|
{
|
|
return _cells.Single(c=>c._address == ADDRESS);
|
|
}
|
|
|
|
public List<Cell> GetCellsByOwner(Actor ACTOR)
|
|
{
|
|
return _cells.Where(c=>c._marker == ACTOR).ToList();
|
|
}
|
|
|
|
//THIS SHOULD BE MOVED INTO ACTION LOGIC
|
|
// public void RotateBoard(int DEGREES, int REPEAT)
|
|
// {
|
|
// for (int i = 0; i < REPEAT; i++)
|
|
// {
|
|
// Rotation += DEGREES * ((float)Math.PI / 180);
|
|
// RenumberCells();
|
|
// }
|
|
// }
|
|
|
|
public void RenumberCells()
|
|
{
|
|
_cells = _cells.OrderBy(c => c.Position.Y).ThenBy(c => c.Position.X).ToList();
|
|
|
|
for (int i = 0; i < _cells.Count; i++)
|
|
{
|
|
_cells[i]._address = i;
|
|
}
|
|
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
ClearBoard();
|
|
// _player._isTurn = true;
|
|
}
|
|
|
|
public void Disable(bool DISABLED)
|
|
{
|
|
_active = !DISABLED;
|
|
Visible = !DISABLED;
|
|
SetProcess(!DISABLED);
|
|
_cells.ForEach(c=>c.Disable(DISABLED));
|
|
}
|
|
}
|