• Joined on 2025-07-07
admin pushed to main at admin/hex-critters 2026-02-23 02:16:29 -05:00
af365baf01 added mental note to create base type for hoverable objects
admin pushed to main at admin/hex-critters 2026-02-23 02:11:12 -05:00
721a98c6af Added Sword (Will probably create base type Equipment later), Added Sword toCritter and added functionality of sword, added click type int to slots
admin pushed to main at admin/hex-critters 2026-02-22 20:42:29 -05:00
862f7e80c6 slight alterations to critters
admin pushed to main at admin/hex-critters 2026-02-21 00:50:06 -05:00
5afe579d33 more pathfinding, funtion to unlock hexes, funtion to focus hexes, functions to change colors of focused and hovered and locked hexes
admin pushed to main at admin/hex-critters 2026-02-20 17:52:24 -05:00
a1042c9bc3 add functions to find a hex from ring and degree and from QSR, Spawn a critter at a given hex, and move a critter along a path, as well as properties to Hexes for impassability, filled, and locked for future usage
admin pushed to main at admin/hex-critters 2026-02-19 13:21:38 -05:00
68ae92e6e8 slight tweaks so finish pathfinding prototype
admin pushed to main at admin/hex-critters 2026-02-19 03:44:49 -05:00
5a3176036f starting work on a pathfinding method
admin pushed to main at admin/hex-critters 2026-02-18 04:03:19 -05:00
184528a32a added hexes
admin pushed to main at admin/hex-critters 2026-02-17 21:50:41 -05:00
5e445aca10 reimplemented AddChute and AddSlot function as well as AddChutes and AddSlots, added hexes and hex maps
admin pushed to main at admin/hex-critters 2026-02-17 01:44:05 -05:00
4862a080a7 finished up the matching and collapse functions to account for non matching swaps
admin pushed to main at admin/hex-critters 2026-02-16 21:44:23 -05:00
74e725b0a1 big revamp of the swapping, matching, collecting, and collapsing and spawning functions
admin pushed to main at admin/hex-critters 2026-02-13 00:01:16 -05:00
82d3a0662e 2-13-26
admin pushed to main at admin/hex-critters 2026-02-10 18:07:53 -05:00
0243f6d569 first commit
admin created branch main in admin/hex-critters 2026-02-10 18:07:53 -05:00
admin created repository admin/hex-critters 2026-02-10 18:02:52 -05:00
admin pushed to main at admin/tictactoe 2026-02-06 02:13:09 -05:00
043eb19b5a starting a major rework, where all effects are controlled within a contact
admin pushed to main at admin/tictactoe 2026-02-03 03:38:06 -05:00
435fbc7ba2 reworking effects, turning them into their own scene for replicability
admin pushed to main at admin/tictactoe 2026-02-02 17:51:25 -05:00
36b934b200 made an action be owned by a contact instead of actor; made another example action
admin pushed to main at admin/tictactoe 2026-01-31 01:02:54 -05:00
7095a140a0 changed cell to shield and rework much of the logic to be based around rts logic - next step is to build these rules out further - future plans to build in contacts not based on time, such as click with cooldown, or more surreal elements such as balls bounciung around the screen
admin pushed to main at admin/tictactoe 2026-01-31 01:00:57 -05:00
672e91d381 Saturday, 31 January 2026 01:00:43