• Joined on 2025-07-07
admin pushed to main at admin/hex-critters 2026-04-15 02:04:15 -04:00
08f7e6d243 stuff
admin pushed to main at admin/hex-critters 2026-04-14 00:35:58 -04:00
3ae67a7531 making some more major changes, going back to a hex map but not going to restric the size to radius 3, will "unlock" hexes throughout run, changing their elevation
admin pushed to main at admin/hex-critters 2026-03-29 22:10:13 -04:00
6bd097f475 continuing to add triangles to the game
admin pushed to main at admin/hex-critters 2026-03-24 17:44:47 -04:00
c7f9f6ba53 altering code to work based off of triangles -- not done yet
admin pushed to main at admin/hex-critters 2026-03-19 01:29:33 -04:00
da406e78dc still undergoing major changes to the items, now called tiles once again and consolidated into just tiles (no goodies / consumables / equipment), added back in a sword as a quick example of a tile that does something other than just match.
admin pushed to main at admin/hex-critters 2026-03-17 23:41:39 -04:00
d39ef11081 nothing really, just moving computers
admin pushed to main at admin/hex-critters 2026-03-16 17:52:27 -04:00
4c334fd7e5 finished (?) making the changes to items
admin pushed to main at admin/hex-critters 2026-03-16 03:00:21 -04:00
1e66f045e5 undergoing a very major rework of many classes, changing both equipment and tile resource (now a class of its own called goody) into an Item overclass, along with creating a third item class called consumables which would be unreplenishable and limited uses. more work to be done to get back to our previous state with these new factors
admin pushed to main at admin/hex-critters 2026-03-16 00:30:38 -04:00
63f5583c26 starting to undewrgo a pretty large change including tthe addition of the mayor class which will handle things like time, inventory (resources and items), and all critters. altered hexes slightly to be node2d to allow for easier scaling of art, etc.
admin pushed to main at admin/hex-critters 2026-03-13 17:04:31 -04:00
19a128c4e0 changed critter hud to node2d, added animating bool to match three that locks out inputs while the tiles are moving
admin pushed to main at admin/hex-critters 2026-03-10 02:32:45 -04:00
96cfa46ef4 made a very rudimentary turn cycle, added in movement costs for critters and movement multiplier for hexes, when you run out of energy you cannot perform movement or equipment actions that cost energy updates the enrgy bar when energy is used/gained. implemented the usedequipment function for critters. movealongpath stores a path's remaining hexes if the movement cannot be completed. created a new turn button and new turn function in main to facilitate making a new turn. added a resource counter to track resources (eventually move to a new collection bag or inventory node to handle all inventory functions)
admin pushed to main at admin/hex-critters 2026-03-09 01:47:43 -04:00
cacb5c8f3e mostly just visual changes but also added an energy bar to CritterHuds for future use.
admin pushed to main at admin/hex-critters 2026-03-08 22:22:26 -04:00
588a8d7f20 removed function arealltilessteady
admin pushed to main at admin/hex-critters 2026-03-05 18:08:04 -05:00
0cf4935c16 pretty major revamp of the populate and collapse columns functions to make collecting a bit more seamless. added a few basic hex types to play around with and implemented the idea of a restock pool to draw from when restocking tiles. --note to self: next step needs to be fixing a bug when columns with exactly 1 tile not collapsing on first pass.
admin pushed to main at admin/hex-critters 2026-03-04 17:51:10 -05:00
80c98b7401 made a lot of changes to critters - connecting items, critters, and the hud, added citizen capacity and count to hexes, and reworked how items are used
admin pushed to main at admin/hex-critters 2026-03-03 17:56:45 -05:00
04c82a210f programatically adding chutes and slots to the match three board, add function for getting neighbors within range, added a function to replace the mouse sprite with the qequipment you are using, for future use
admin pushed to main at admin/hex-critters 2026-03-02 18:06:39 -05:00
c4e8d59fd6 connected signal to spawn first critter
admin pushed to main at admin/hex-critters 2026-03-02 18:02:00 -05:00
8d67d7c2d4 programmatically starting game, instantiating elements as needed
admin pushed to main at admin/hex-critters 2026-03-02 01:59:15 -05:00
11bfd8df4b More setup on the hex map, porgrammatically assigning column, row, ring and degree and loading new hex rings as needed
admin pushed to main at admin/hex-critters 2026-02-27 01:51:16 -05:00
2de6757b02 add world map to start game on