7-11-25 7:00pm
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@@ -1,16 +0,0 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Player : Node
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{
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public List<Shark> _sharks;
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public List<SharkHud> _sharkHuds;
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public override void _Ready()
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{
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}
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}
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