Wednesday, 10 September 2025 01:31:36
This commit is contained in:
@@ -6,16 +6,20 @@ using System.Linq;
|
||||
/// TODO alter code to player vs computer to account for differing logic
|
||||
public partial class Manager : Node2D
|
||||
{
|
||||
public bool _dead, _ready;
|
||||
public bool _dead, _ready, _moving;
|
||||
public int _ballsMoving = 0, _health = 10, _healthMax, _speed = 5;
|
||||
public string _imagePath;
|
||||
public Vector2 _deskPosition;
|
||||
public List<Vector2> _movements = new();
|
||||
public CollisionShape2D _startArea;
|
||||
public ManagerPanel _managerPanel = null;
|
||||
public Sprite2D _image;
|
||||
public Desk _desk = null;
|
||||
public Manager _opponent;
|
||||
public List<Worker> _workers = new();
|
||||
public Worker _hoveredWorker, _selectedWorker, _heldWorker;
|
||||
public Node _workerNode;
|
||||
public List<Tchotchke> _tchotckes = new();
|
||||
public Worker _hoveredWorker, _selectedWorker, _heldWorker;
|
||||
// public List<Tchotchke> _tchotckes = new();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -25,103 +29,82 @@ public partial class Manager : Node2D
|
||||
SetSprite("res://art/ness.png");
|
||||
|
||||
_managerPanel = GetNode<ManagerPanel>("Panel");
|
||||
_desk = GetNode<Desk>("Desk");
|
||||
|
||||
_deskPosition = new Vector2(1, 1);
|
||||
// _movements.Insert(0, _deskPosition);
|
||||
_image = GetNode<Sprite2D>("Image");
|
||||
_image.GlobalPosition = _desk.GetPositionFromAddress(1, 1);
|
||||
|
||||
_managerPanel.SetManager(this);
|
||||
|
||||
Worker newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
|
||||
newWorker.Position = Globals.Instance._screenCenter;
|
||||
newWorker._manager = this;
|
||||
_workerNode.AddChild(newWorker);
|
||||
_workers.Add(newWorker);
|
||||
|
||||
newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
|
||||
newWorker.Position = Globals.Instance._screenCenter;
|
||||
newWorker._manager = this;
|
||||
_workerNode.AddChild(newWorker);
|
||||
_workers.Add(newWorker);
|
||||
|
||||
newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
|
||||
newWorker.Position = Globals.Instance._screenCenter;
|
||||
newWorker._manager = this;
|
||||
_workerNode.AddChild(newWorker);
|
||||
_workers.Add(newWorker);
|
||||
|
||||
newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
|
||||
newWorker.Position = Globals.Instance._screenCenter;
|
||||
newWorker._manager = this;
|
||||
_workerNode.AddChild(newWorker);
|
||||
_workers.Add(newWorker);
|
||||
|
||||
// for (int i = 0; i < _workers.Count; i++)
|
||||
// {
|
||||
// _workers[i]._healthBar.Position = _managerPanel.GetNode<Panel>("Team").GetNode<Panel>("T"+(i+1)).GlobalPosition;
|
||||
// }
|
||||
|
||||
// Tchotchke newTchotchke = ResourceLoader.Load<PackedScene>("res://Gameplay/Tchotchkes/awfully_hot_coffee_pot.tscn").Instantiate<Tchotchke>();
|
||||
// newTchotchke.Position = new Vector2(Globals.Instance._screenSize.X - 100, Globals.Instance._screenCenter.Y);
|
||||
// AddChild(newTchotchke);
|
||||
// _tchotckes.Add(newTchotchke);
|
||||
for (int i = 0; i < Globals.Instance._random.Next(3, 6); i++)
|
||||
{
|
||||
AddWorker(null);
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(double DELTA_)
|
||||
public override void _PhysicsProcess(double DELTA_)
|
||||
{
|
||||
if (Globals.Instance._battleRunning)
|
||||
{
|
||||
ChainMovement();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveChain();
|
||||
}
|
||||
ChainMovement();
|
||||
ChainSelection();
|
||||
}
|
||||
|
||||
public void AddWorker(Worker NEWWORKER)
|
||||
{
|
||||
Worker newWorker = NEWWORKER ?? Globals.Instance._workerScene.Instantiate<Worker>();
|
||||
newWorker._deskPosition = new Vector2(1, 1);
|
||||
newWorker.Position = _desk.GetPositionFromAddress(1, 1);
|
||||
newWorker._manager = this;
|
||||
_workers.Add(newWorker);
|
||||
_workerNode.AddChild(newWorker);
|
||||
newWorker.SetHovered += SetHoveredWorker;
|
||||
}
|
||||
|
||||
public void ChainMovement()
|
||||
{
|
||||
Vector2 mousePosition = GetGlobalMousePosition();
|
||||
// _workers[0].LookAt(mousePosition);
|
||||
Vector2 mouseOffset = mousePosition - _workers[0].GlobalPosition;
|
||||
if (mouseOffset.Length() > _workers[0]._size)
|
||||
Vector2 direction = Vector2.Zero;
|
||||
if (Input.IsActionJustPressed("move_up"))
|
||||
{
|
||||
Vector2 mouseOffsetNormal = mouseOffset.Normalized();
|
||||
_workers[0].GlobalPosition += mouseOffsetNormal * _speed;
|
||||
_workers[0]._distanceTraveled += _speed;
|
||||
_workers[0]._moves.Insert(0, _workers[0].GlobalPosition);
|
||||
direction = Vector2.Up;
|
||||
}
|
||||
else if (Input.IsActionJustPressed("move_down"))
|
||||
{
|
||||
direction = Vector2.Down;
|
||||
}
|
||||
else if (Input.IsActionJustPressed("move_left"))
|
||||
{
|
||||
direction = Vector2.Left;
|
||||
}
|
||||
else if (Input.IsActionJustPressed("move_right"))
|
||||
{
|
||||
direction = Vector2.Right;
|
||||
}
|
||||
|
||||
for (int i = 1; i < _workers.Count; i++)
|
||||
if (direction != Vector2.Zero)
|
||||
{
|
||||
Vector2 newPostion = _desk.GetPositionFromAddress((int)(_deskPosition.Y + direction.Y), (int)(_deskPosition.X + direction.X));
|
||||
if (newPostion != new Vector2(-1, -1))
|
||||
{
|
||||
if (_workers[i - 1]._distanceTraveled > (_workers[i - 1]._size + _workers[i]._size) * 1.2f)
|
||||
if (_movements.Count > 0)
|
||||
{
|
||||
_workers[i]._distanceTraveled += _speed;
|
||||
_workers[i].GlobalPosition = _workers[i - 1]._moves[^1];
|
||||
_workers[i]._moves.Insert(0, _workers[i - 1]._moves[^1]);
|
||||
_workers[i - 1]._moves.RemoveAt(_workers[i - 1]._moves.Count - 1);
|
||||
for (int i = 0; i < _workers.Count && i < _movements.Count; i++)
|
||||
{
|
||||
_workers[i].GlobalPosition = _desk.GetPositionFromAddress((int)_movements[i].Y, (int)_movements[i].X);
|
||||
}
|
||||
}
|
||||
_deskPosition += direction;
|
||||
_movements.Insert(0, _deskPosition);
|
||||
_image.GlobalPosition = newPostion;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeHealth(int CHANGE)
|
||||
public void ChainSelection()
|
||||
{
|
||||
_health += CHANGE;
|
||||
_health = Math.Min(_health, _healthMax);
|
||||
|
||||
if (_health < 0)
|
||||
{
|
||||
_dead = true;
|
||||
_health = 0;
|
||||
}
|
||||
|
||||
GetNode<ManagerPanel>("Panel").SetValue(_health);
|
||||
}
|
||||
|
||||
public void MoveChain()
|
||||
{
|
||||
_hoveredWorker = _workers.SingleOrDefault(w => !w._selected && !w._held && w._hovered, null);
|
||||
|
||||
if (_heldWorker != null)
|
||||
{
|
||||
_heldWorker.GlobalPosition = GetGlobalMousePosition();
|
||||
if (_hoveredWorker != null)
|
||||
if (_hoveredWorker != null && _heldWorker != _hoveredWorker)
|
||||
{
|
||||
SwapPositions(_heldWorker, _hoveredWorker);
|
||||
_hoveredWorker._hovered = false;
|
||||
@@ -160,16 +143,34 @@ public partial class Manager : Node2D
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeHealth(int CHANGE)
|
||||
{
|
||||
_health += CHANGE;
|
||||
_health = Math.Min(_health, _healthMax);
|
||||
|
||||
if (_health < 0)
|
||||
{
|
||||
_dead = true;
|
||||
_health = 0;
|
||||
}
|
||||
|
||||
GetNode<ManagerPanel>("Panel").SetValue(_health);
|
||||
}
|
||||
|
||||
public void SetSprite(string PATH)
|
||||
{
|
||||
_imagePath = PATH;
|
||||
}
|
||||
|
||||
// public void Start()
|
||||
// {
|
||||
// _workers[0].GlobalPosition = _desk.GetPositionFromAddress(1, 1);
|
||||
// }
|
||||
|
||||
public void SwapPositions(Worker A, Worker B)
|
||||
{
|
||||
Vector2 positionA = A.Position, positionB = B.Position, chainPositionA = A._chainPosition, chainPositionB = B._chainPosition;
|
||||
Vector2 chainPositionA = A._chainPosition, chainPositionB = B._chainPosition;
|
||||
List<Vector2> movesA = new(A._moves), movesB = new(B._moves);
|
||||
// A.Position = positionB;
|
||||
B.Position = chainPositionA;
|
||||
A._chainPosition = chainPositionB;
|
||||
B._chainPosition = chainPositionA;
|
||||
@@ -180,5 +181,17 @@ public partial class Manager : Node2D
|
||||
_workers[indexA] = B;
|
||||
_workers[indexB] = C;
|
||||
}
|
||||
|
||||
private void SetHoveredWorker(Worker HOVEREDWORKER)
|
||||
{
|
||||
if (HOVEREDWORKER._hovered)
|
||||
{
|
||||
_hoveredWorker = HOVEREDWORKER;
|
||||
}
|
||||
else
|
||||
{
|
||||
_hoveredWorker = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user