Wednesday, 10 September 2025 01:31:36
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26
Gameplay/Traits/BasicAttack.cs
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26
Gameplay/Traits/BasicAttack.cs
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class BasicAttack : Trait
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{
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public BasicAttack(Worker OWNER) : base(OWNER)
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{
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_triggers.Add(Trigger.On.Collision);
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}
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public override void Fire()
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{
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if (_target != null)
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{
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if (_target._manager != _owner._manager)
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{
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int damage = -_owner._aptitude._default / 2;
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// target.ChangeHealth(damage, owner);
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}
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}
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_target = null;
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}
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}
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