Wednesday, 10 September 2025 01:31:36
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15
Gameplay/Traits/Caffeinate.cs
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15
Gameplay/Traits/Caffeinate.cs
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using Godot;
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using System;
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public partial class Caffeinate : Trait
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{
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public Caffeinate(Worker OWNER) : base(OWNER)
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{
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_triggers.Add(Trigger.On.Collision);
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}
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public override void Fire()
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{
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}
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}
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