Tuesday, 05 August 2025 01:43:58
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10
Gameplay/Rack.cs
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10
Gameplay/Rack.cs
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using Godot;
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using System;
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public partial class Rack : Sprite2D
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{
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public void SetSprite(int ROW, int COLUMN, string IMAGEPATH)
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{
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GetNode<Node2D>("R" + ROW).GetNode<BallSprite>("C" + COLUMN).SetSprite(IMAGEPATH);
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}
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}
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