Tuesday, 19 August 2025 01:37:27
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@@ -4,17 +4,26 @@ using System.Collections.Generic;
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public partial class BasicAttack : Effect
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{
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public BasicAttack() : base()
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public BasicAttack(Node2D OWNER) : base(OWNER)
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{
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_trigger.Add(Trigger.Collision);
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}
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public override void TriggerEffect()
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public override void TriggerEffect(Node TARGET = null)
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{
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if (_workerOwner._collisionTarget is Worker)
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if (TARGET is Worker)
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{
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int damage = _workerOwner._aptitude;
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((Worker)_workerOwner._collisionTarget).ChangeHealth(damage, _workerOwner);
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Worker target = (Worker)TARGET;
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if (_owner is Worker)
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{
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Worker owner = (Worker)_owner;
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if (target._manager != owner._manager)
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{
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int damage = -owner._aptitude / 2;
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target.ChangeHealth(damage, owner);
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}
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}
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}
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}
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