25 lines
457 B
C#
25 lines
457 B
C#
using Godot;
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using System;
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public partial class Main : Node
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{
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// Don't forget to rebuild the project so the editor knows about the new export variable.
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public override void _Ready()
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{
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NewGame();
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}
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public void NewGame()
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{
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//_score = 0;
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Marker2D enemyStart = GetNode<Marker2D>("EnemyStart");
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Cog enemy = GetNode<Cog>("Enemy");
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enemy.PlaceMarble(enemyStart.Position);
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Cog player = GetNode<Cog>("Player");
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player.HoldMarble();
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}
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}
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