Files
hotdesking/Gameplay/Player.cs
2025-07-17 03:55:30 -04:00

29 lines
560 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Player : Node
{
public bool _available, _selected;
public Actor _selectedActor;
public List<Actor> _actors = new();
public static Player _Create()
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/player.tscn");
Player newPlayer = scene.Instantiate<Player>();
Actor newActor = Actor._Create();
newPlayer._actors.Add(newActor);
newPlayer.AddChild(newActor);
return newPlayer;
}
public override void _Process(double DELTA_)
{
}
}