24 lines
312 B
C#
24 lines
312 B
C#
using Godot;
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using System;
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public partial class Player : Node
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{
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public bool _available, _selected;
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public Actor _actor;
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public Battle _currentBattle;
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public override void _Ready()
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{
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_actor = Actor.Create("actor");
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AddChild(_actor);
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}
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public override void _Process(double DELTA_)
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{
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}
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}
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